Commit Graph

499 Commits

Author SHA1 Message Date
pepperpow 222784dbb6 Merge branch 'main' of https://github.com/Berserker66/MultiWorld-Utilities into triforce_changes 2021-02-22 22:44:43 -06:00
CaitSith2 4c1033a91d Actually get player specific values. 2021-02-22 12:52:39 -08:00
CaitSith2 9c50d0ba28 Allow for team shared unknown initial seeds. 2021-02-22 12:42:14 -08:00
Fabian Dill a248fd5f94 add a HK game completion rule 2021-02-22 11:18:53 +01:00
Fabian Dill ff9b24e88e Hollow Knight integration
(prototype status)
2021-02-21 20:17:24 +01:00
CaitSith2 8dc2a5748c Allow for possible reuse of er layout
This is done by assigning a unique seed to each player who doesn't have one set.  er layout seed is output in spoiler log.
2021-02-20 12:01:38 -08:00
Fabian Dill c55cf28229 allow ER coop 2021-02-20 02:30:55 +01:00
pepperpow fca64f1177
Removes Flashing instances in game (#168)
* Added reduced flashing, triforce hud and cutscene options

* Corrected parameters and replacement order

* Mixed up rom byte

* Removed triforce hud, smoothed cutscene speed and reset tables

* Removed triforcehud line and added bird cutscene speedup

* Added options to yaml

* Added check for race rom generation (is not internal asm)

* Added options to GUI (check sprite adjust crash)

* Fixed inconsistency in setting weight

* A "slow" setting for the cutscenespeed (#1)

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Slow wall setting

* Update playerSettings.yaml

* Remove instances of cutscene speed modification

* Changed command to remove to mitigate frame advantage

* Antiepilepsy enabled for default/race roms, param change, RTL byte

* Found a frame independent antiflashing patch for real

* Further ASM patching style

* Reduce these changes to just two bytes

* Added patches for Dark Mountain and Ether Flashing palette reveal

Co-authored-by: StructuralMike <66819228+StructuralMike@users.noreply.github.com>
2021-02-19 17:45:54 +01:00
Fabian Dill 0af77421fc remove fairy and big magic from bonk prizes in hard/expert
remove arrow prizes in retro when "g" is not toggled
rename "difficulty_adjustments" to "item_functionality"
2021-02-10 07:01:03 +01:00
Fabian Dill 96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill 88980fb3b6 Make playthrough text deterministic, by sorting alphabetically 2021-02-03 14:26:00 +01:00
Fabian Dill 5503547663 use less memory to assemble playthrough 2021-02-03 07:14:53 +01:00
Fabian Dill 07866bbd3c Speed up Playthrough creation 2021-02-03 06:55:08 +01:00
Fabian Dill 2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. 2021-01-30 09:57:25 +01:00
CaitSith2 5cc8dd2c71 Fix mistake made while reverting changes 2021-01-29 20:57:38 -08:00
CaitSith2 90c3fe9df3 Count take-any caves into final total. 2021-01-29 15:42:28 -08:00
CaitSith2 1d93952ef1 Revert part of a previous change 2021-01-29 13:49:17 -08:00
pepperpow 82fc2aba20 Added triforce hud options, expanded triforce requirement 2021-01-29 15:42:00 -06:00
CaitSith2 7f74aa7cb0 Implement open_pyramid yaml settings 2021-01-29 13:27:42 -08:00
Fabian Dill 8ddb1ab614 create per-team enemizer calls 2021-01-27 02:39:12 +01:00
Fabian Dill a6dad66b59 Merge branch 'multishop' 2021-01-24 20:30:52 +01:00
Fabian Dill 441fa3e5db Allow Plando'ing Dungeon Prizes
There be dragons beyond this point.
2021-01-24 08:26:39 +01:00
CaitSith2 a2eb666ae9 Shop location sram offsets now fully static. 2021-01-22 07:08:50 -08:00
CaitSith2 6095cfc586 If any shop shuffle slots are defined, define ALL of them to avoid information leakage. 2021-01-22 05:40:50 -08:00
CaitSith2 bd4e062d8d Revert "Store region/item name/id maps in multidata"
This reverts commit 6f1fc2ad4e.
2021-01-21 22:45:21 -08:00
CaitSith2 6f1fc2ad4e Store region/item name/id maps in multidata 2021-01-21 19:38:41 -08:00
Fabian Dill 7e18f93a3a copy shop slots to new world 2021-01-19 01:03:32 +01:00
Fabian Dill b775bfa916 Merge branch 'main' into multishop 2021-01-19 01:02:57 +01:00
Fabian Dill e2075686c2 fix ItemPlando defaults 2021-01-19 01:02:03 +01:00
Fabian Dill 51692e7668 Merge remote-tracking branch 'origin/multishop' into multishop 2021-01-16 02:23:33 +01:00
Fabian Dill f3e686ba9a Move Shop related stuff to a Shops module 2021-01-16 02:23:23 +01:00
CaitSith2 0c1b679100 Whoops, fix for backwards cherry-pick 2021-01-15 17:07:18 -08:00
CaitSith2 94b56d10f5 Add shops / old man cave to multidata 2021-01-15 17:04:50 -08:00
Fabian Dill d214783932 If due to DR or Plando the world is not fulfilling access rules, default to can_beat_game for Shop Logic 2021-01-14 00:26:49 +01:00
Fabian Dill e8a57a4d24 Change hint for shop items to be "for sale"
Lock Dungeon Prizes, as they're not supposed to be moved by any swapping mechanic
2021-01-13 14:58:40 +01:00
Fabian Dill 32c5ee53e5 Test both item swap rules 2021-01-13 02:41:29 +01:00
Fabian Dill 0978daba69 Make sure shop slots obey accessibility rules.
The way this is checked is quite computationally expensive, should revisit later.
2021-01-11 19:56:18 +01:00
Fabian Dill 058436e47f shop cleanup and correctly backreference swapped items' locations
Also fixes a false reference in progression balancing from 2019 (swapped Location.item.location was not updated)
2021-01-11 13:35:48 +01:00
Fabian Dill 322feb37f0 remove removed shop locations from relevant caches 2021-01-11 04:06:25 +01:00
Fabian Dill 3a99aedf89 safer failure in case of no more candidate swaps 2021-01-11 02:55:32 +01:00
Fabian Dill f47fafe7e3 remove empty shopslots from regions 2021-01-11 02:48:57 +01:00
Fabian Dill f12259dd7d Simplify ShopSlot Shuffling 2021-01-10 19:23:57 +01:00
Fabian Dill 52d5b96435 optimize price conditions 2021-01-10 16:01:04 +01:00
Fabian Dill 3df7c360ef mark todo 2021-01-10 15:52:04 +01:00
Fabian Dill 36123308a6 Refine Shop Item Candidate picking 2021-01-10 15:50:18 +01:00
pepperpow 4250004f11 Added Shop ID constant and forfeit values 2021-01-10 05:11:45 -06:00
pepperpow 6d28978480 Prevent shop slots rebalancing each other + dungeon item criteria 2021-01-10 03:33:28 -06:00
Fabian Dill 2a0d1962f1 Tag version required for sending items out of shops 2021-01-09 18:11:24 +01:00
Fabian Dill 9fcb317aca convert potion_shop_shuffle into 'w' shop_shuffle flag 2021-01-09 17:53:38 +01:00
Fabian Dill e36c6e97c1 Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts:
#	EntranceRandomizer.py
#	Rom.py
#	WebHostLib/static/static/playerSettings.json
#	data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2 2891d575f0 Fix bug where you can force non-local triforce pieces on a local triforce hunt. 2021-01-05 09:56:20 -08:00
Fabian Dill bd86a07115 make random world targeting smarter, in only considering possible unfilled locations 2021-01-04 15:14:20 +01:00
Fabian Dill c24a376dd0 Always check for beatability, ignoring playthrough setting 2021-01-04 14:28:33 +01:00
Fabian Dill e7beb80219 Allow Mystery setting Misery Mire and Turtle Rock medallions 2021-01-02 23:00:14 +01:00
Fabian Dill be162f5b8d Connections Plando Support 2021-01-02 22:41:03 +01:00
Fabian Dill 07df9b9e80 Text Plando Support 2021-01-02 16:44:58 +01:00
Fabian Dill f3b6be2b20 Item Plando Support 2021-01-02 12:49:43 +01:00
Fabian Dill e25a03173b Implement "minimum version" checks into server and clients 2020-12-29 19:23:14 +01:00
pepperpow 62cfa8813f Merge branch 'shop-fill' into multishop-all 2020-12-23 20:50:41 -06:00
pepperpow f72d93f6f6 Fix divide by zero 2020-12-23 20:50:13 -06:00
pepperpow 0debc3289b Merge branch 'shop-fill' into multishop-all 2020-12-23 16:36:45 -06:00
pepperpow 6f0511c047 Move shop table adjustments outside of Rom.py 2020-12-23 16:36:06 -06:00
pepperpow a5a09ec4eb Merge branch 'shop-fill' into multishop-all 2020-12-23 15:31:23 -06:00
pepperpow 4c5cf78939 Fixes to logic, doesn't make unwinnable games 2020-12-23 15:30:21 -06:00
pepperpow c66e97faf6 Merge branch 'shop-fill' into multishop-all 2020-12-23 11:29:20 -06:00
pepperpow 83304fd314 Rotate rupees out of shop and equalize prices 2020-12-23 11:28:42 -06:00
CaitSith2 d090a02d81 Implement tile shuffle 2020-12-22 01:05:48 -08:00
CaitSith2 2fccb3751c Disallow non-local pendants and crystals 2020-12-19 16:23:21 -08:00
CaitSith2 35c00588ba Make sure dungeon items aren't in non-local pool if the appropriate shuffle isn't set. 2020-12-19 15:36:29 -08:00
pepperpow 767c84a581 Merge branch 'shop-fill' into multishop-all 2020-12-15 02:36:48 -06:00
pepperpow ffe5b4b1a1 Fixes to clients/servers for shop checks 2020-12-15 02:34:22 -06:00
pepperpow 7b5bd016b9 Merge branch 'potion-shop' of github.com:pepperpow/MultiWorld-Utilities into multishop-all 2020-12-02 20:35:59 -06:00
pepperpow 608d96329f Shop Item Pool fill feature + multiworld player compatability 2020-11-23 20:05:04 -06:00
pepperpow fe218fffa6 Potion Shop Changes
(reduced)
2020-11-23 19:00:11 -06:00
CaitSith2 4370447adc More fixes to non_local_items 2020-11-22 14:29:11 -08:00
Fabian Dill fc2f1dfd29 implement "non_local_items" 2020-11-22 22:53:31 +01:00
CaitSith2 d95a16a09e Fix issue with inverted dungeon names on entrance data table. 2020-10-30 23:41:56 -07:00
Fabian Dill 99d596540f
Merge pull request #147 from KScl/ohko_weights
Options for amount of time given in timer modes
2020-10-30 03:51:13 +01:00
CaitSith2 5f535012f3 Remove debug info 2020-10-29 15:32:23 -07:00
CaitSith2 d79147fc58 Remove doors specific argument. 2020-10-29 15:32:05 -07:00
CaitSith2 008e84c9a0 Add Location to area data to multidata 2020-10-29 15:28:18 -07:00
Kaito Sinclaire 41a58084f1 Options for amount of time given in timer modes
(Primarily to make Timed OHKO a viable multiworld and/or mystery option,
but also works with other timer modes as well)
2020-10-28 16:20:59 -07:00
Fabian Dill 1d58f54101 move ALTTP to its own world folder 2020-10-24 05:38:56 +02:00
Edos512 b91a627b32
Added options from Maseya Palette Randomizer (#145)
Add remaining palette shuffle options
2020-10-24 02:44:27 +02:00
CaitSith2 651e1a1901 Changes
* Fix chests always being for yourself AND intended recipient for Race Rom seeds.
* Fix MultiMystery not being able to correctly pack Race Rom seeds into a zip file.
* Add tags to multidata for Race rom, Spoiler log, and Playthrough if spoiler log was generated.
2020-10-21 02:02:13 -07:00
CaitSith2 ad765659dd Add Race rom encryption. 2020-10-20 01:16:20 -07:00
Fabian Dill 4f8c737eec squashed commit of many breaking changes
Dropping Support for Python 3.7; adding support for Python 3.9
2020-10-19 08:26:31 +02:00
Fabian Dill b5d91af752 New Logic:
Enemy Shuffle awareness
Easy Item Functionality awareness
Dark Room Logic option
Boss Item Shuffle option
Silverless Ganon is a Minor Glitch

Faster Dungeon Item Fill
2020-10-07 19:51:46 +02:00
CaitSith2 9812e2cca5 Add sprite_pool for limiting sprites used in randomonevent. 2020-10-06 13:22:03 -07:00
CaitSith2 38ac943a9c Random sprite on hit now part of basepatch. Other events possible too. 2020-10-04 10:57:30 -07:00
Fabian Dill a668aa3b23 Make "Prize" shuffling an option 2020-09-20 04:35:45 +02:00
Fabian Dill da01325abd Only pre-open pyramid if ER falls within vanilla/dungeonssimple/dungeonsfull 2020-09-11 03:23:00 +02:00
CaitSith2 9d9a13dd1d Show universal keys in non-mystery filename when rolled from gui or command line. 2020-09-02 15:45:09 -07:00
Fabian Dill 112868b751 remove duplicate shop setting in gui and make entrance/location cache renew slightly faster 2020-08-27 04:05:11 +02:00
Fabian Dill d86eb69b4c Remove old fill algorithms that I have no intention to optimize or support in the future 2020-08-25 17:44:03 +02:00
Fabian Dill 6d38e87527 Refactor some shop code 2020-08-25 14:31:20 +02:00
Fabian Dill 26ab3dd69a Shop Shuffle
- more can be done here, but this works fine as a sometimes fun proof of concept
2020-08-23 15:03:06 +02:00
Fabian Dill 4cf1923c98 integrate maseya-z3pr palette shuffle 2020-08-23 12:06:00 +02:00
Kippi00 cac5795e01
Apply fake world fix to minor glitches (#135)
* Restore pre-aga1 dark world dungeon behavior in glitched logics

In any logic that does not patch out fake worlds, dying in a Dark World dungeon before defeating Aghanim 1 will now put you in Fake Dark World. (vanilla behavior)

* Apply fake world fix to minor glitches

Minor glitches players don't really need to make use of fake worlds - eventually want to add a "fake_worlds" yaml option so players can choose whether or not to have the fix applied
2020-08-22 15:28:24 +02:00
Fabian Dill 45268b18f3 another round of optimizations and cleanup including some I/O multithreading
also alias sprite names with their file names as that's an often done mistake
2020-08-21 18:35:48 +02:00
Fabian Dill 8852ec9a18 make all output paths host.yaml settable
rename itemlist to itempool, as the actual item listing is in items.py
change pedestal text of book of mudora from paradox to hylian for dingusses
2020-08-20 15:43:22 +02:00
Fabian Dill cb4fa6dd33 Split enemy shuffle into its components 2020-08-19 23:24:17 +02:00
Fabian Dill b0284c9fe2 Make all final roms 4 MiB to hide enemizer 2020-08-16 11:13:50 +02:00
Fabian Dill df6ee1a08b Fill Algorithm optimisations (somewhat minor, but easy pickings) 2020-08-14 00:34:41 +02:00
Fabian Dill 22abd09087 WebHost: On-Server rolling 2020-08-02 22:11:52 +02:00
Fabian Dill 615192f65b remove lamps_needed_for_dark_rooms variable 2020-08-01 06:26:30 +02:00
Fabian Dill 788f0e9af9 Add Tags to multidata 2020-07-19 20:16:45 +02:00
caitsith2 075092b154 Make random_on_hit and ALL adjuster settings on initial seed roll deterministic 2020-07-16 03:40:47 -07:00
caitsith2 3c6893d4a8 make hints, credit text, and chaos thieves determistic. (no longer random based on the order the roms are written.) 2020-07-15 23:01:29 -07:00
Fabian Dill 6841158373 unfix fake world in glitched modes where ER is not cross-world 2020-07-16 04:14:44 +02:00
Fabian Dill 93ecf5988b implement secrets.SystemRandom() for --race 2020-07-14 07:01:51 +02:00
Fabian Dill 59a71dbb05 restore multidata backwards compatibility 2020-07-14 05:06:25 +02:00
Fabian Dill ea9e103cb0 update rom name handling 2020-07-14 04:48:56 +02:00
Fabian Dill f27d9e904f fix multithreaded import racing condition when frozen 2020-07-10 22:43:54 +02:00
Fabian Dill 346a08c3dd Use EasyModeEscape flag of upcoming Enemizer 2020-07-05 02:06:00 +02:00
Fabian Dill 36db420120 significantly increase the amount of seed numbers, reducing capability to infer source seed 2020-06-28 00:24:45 +02:00
Fabian Dill 8367351c62 track precollected items after first location check and add some non-progressive item handling 2020-06-23 23:50:37 +02:00
Fabian Dill af13b62c8d do not include entrance hint data if entrance is vanilla 2020-06-20 12:22:50 +02:00
Fabian Dill d6cccff2d7
Merge pull request #109 from Berserker66/extended_triforce_hunt
Change max triforce_pieces_required from 30 to 112.
2020-06-17 10:34:59 +02:00
caitsith2 d8bc5ca2a8 Set triforce pieces available to max of available and required. 2020-06-17 01:33:34 -07:00
caitsith2 617312fd4b add available_triforce_pieces 2020-06-17 01:02:54 -07:00
Fabian Dill fdaba7e28c Merge branch 'bsdiff4_baserom'
# Conflicts:
#	Main.py
2020-06-13 22:51:44 +02:00
Fabian Dill 5692041a5b call enemizer with binary rom data 2020-06-11 04:56:47 +02:00
Fabian Dill 4125995bdd Adjust output to "BM" (Berserker's Multiworld) to differentiate spoiler logs, roms and server data at a glance
Rename _multidata to .multidata and embed .multidata as MultiServer-openable file into windows registry
2020-06-10 21:25:14 +02:00
Fabian Dill 8f6fd314ef remove jsonout #2 2020-06-09 22:11:14 +02:00
Fabian Dill 9c9b5c5191 remove jsonout 2020-06-09 21:52:46 +02:00
CaitSith2 96bea214da
Merge branch 'master' into msu_v32 2020-06-08 02:04:41 -07:00
Fabian Dill 17f884d047 make triforce pieces required an option 2020-06-07 15:22:24 +02:00
caitsith2 73d1f56ffb base rom changes
* V32 MSU
* All items from chests/received in dark rooms now visible.
* Regular bunny can read signs
* Players up to Player 255 supported on send/received.
2020-06-06 20:49:53 -07:00
Fabian Dill e55726efca make world-local items available as a general option 2020-06-03 22:13:58 +02:00
Fabian Dill f918efb645 implement skip_playthrough in mystery 2020-05-31 00:28:03 +02:00
Fabian Dill b2e20be077 Hints now contain ER info 2020-05-18 05:40:36 +02:00
Fabian Dill 11678fa20b turn progression balancing into a per-player option 2020-05-18 03:54:29 +02:00
Fabian Dill cb7d4d43e1 implement progression balancing as an option in CLI, gui and MultiMystery 2020-05-11 02:17:18 +02:00
Fabian Dill 4df8604b48
Merge pull request #92 from compiling/owg_multi
Fix copy world
2020-05-10 08:33:23 +02:00
compiling 8cd15c0e0a Go back to the old copy_world routine, and fix it to work with dynamic connections. 2020-05-10 14:56:52 +10:00
Fabian Dill cb3ad87299
Merge pull request #90 from compiling/owg_multi
Fix for copy_world
2020-05-09 02:46:39 +02:00
compiling 555bd52a68 Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow). 2020-05-09 10:00:41 +10:00
Fabian Dill aa3eb6a3f8 stronger compression and compatibility on multidata 2020-05-08 23:09:56 +02:00
compiling e7a3637cc9 Add OWG clip to dark world floating island. 2020-05-08 18:23:55 +10:00
compiling 441f59d6ea Refactor OWG rules to keep them separate from no glitches.
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-05-07 18:07:53 +10:00
Fabian Dill 860faf6ef5 unify versions 2020-04-20 14:50:49 +02:00
Fabian Dill 8599c76647 Disallow spaces in generated names 2020-04-18 21:46:57 +02:00
Fabian Dill 4cc216949a embed server_options into multidata 2020-04-18 15:59:11 +02:00
Fabian Dill 31d3b7ce84 implement glitch_boots as a proper CLI option 2020-04-16 11:02:16 +02:00
CaitSith2 34df144f8c
Changes (#64)
* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.)

* Add Dungeon Counter Options
2020-04-13 00:46:32 +02:00
Fabian Dill f89c28d5c2 Merge branch 'master' into pull/58
# Conflicts:
#	AdjusterMain.py
#	BaseClasses.py
#	EntranceShuffle.py
#	Gui.py
#	InvertedRegions.py
#	ItemList.py
#	Main.py
#	Plando.py
#	Rom.py
#	Rules.py
2020-04-04 09:16:39 +02:00
Fabian Dill 74b1688427 Allow diff files to be created from the command line 2020-03-08 15:34:35 +01:00
Fabian Dill 6059db3ea0 some general improvements. Mostly performance improvements of patching roms in multiworld with enemizer 2020-03-06 23:08:46 +01:00
Fabian Dill e3beb702f8 fix clock mode, again 2020-03-04 13:55:03 +01:00
Fabian Dill 11e1ad6901 some small improvements for mystery 2020-02-23 17:06:44 +01:00
cassidy 54e300a9e7
Get timer and progressive settings from dict for file name (#29) 2020-02-07 23:16:24 +01:00
Fabian Dill bac66a7e53 fix timer handling in gui set data 2020-02-07 23:14:50 +01:00
Fabian Dill c76b19b290 Merge remote-tracking branch 'origin/master' 2020-02-04 10:59:27 +01:00
Fabian Dill 574699a527 remove extraneous spoiler creation 2020-02-04 10:59:19 +01:00
cassidy 21b8c73179
Add "timer" as individual setting (#23) 2020-02-03 02:10:56 +01:00
CaitSith2 18f15d80f9 MSU-1 (#13)
* Add Extended MSU as an option
2020-01-22 18:27:25 +01:00
Fabian Dill a8f4bd946b revert "mark utf-8 output as such" for Bonta compatibility and sahahashashasbot compatiblity 2020-01-22 18:20:35 +01:00
Fabian Dill 7dba01b4f7 mark utf-8 output as such 2020-01-22 18:00:58 +01:00
Fabian Dill 06ea170ecd
Non progressive option (#12)
* allow non-progressive

* use the actual extended_collections module
2020-01-22 06:28:58 +01:00
DatXFire 341e794cd8 Add Beemizer and Pot Shuffle to Spoiler Log Output 2020-01-18 12:51:10 -05:00
Bonta-kun f988f7671b --remote_items toggle: items will no longer be stored in the rom, a connection to a multiworld server will be required to receive them 2020-01-18 09:50:12 +01:00
Bonta-kun 71cd0b917c Rom: fix enemizer patching 2020-01-14 22:13:37 +01:00
Bonta-kun ad278f91d6 Multiworld: clients will now be automatically be identified from the rom name and have their names and teams set by the host, meaning those need to be configured during seed gen
Player names will show up in spoiler log and hint tiles instead of player id
MultiClient: autoreconnect to mw server
2020-01-14 10:42:27 +01:00
Bonta-kun 2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun 239ea0f67c outputpath: use makedirs instead of mkdir 2020-01-10 07:25:16 +01:00
Bonta-kun 77ae96cf1b Refactor rom patching now that jsonrom patches can safely be merged 2020-01-10 07:02:44 +01:00
Bonta-kun 6bafdfafe6 Mystery: rom options can be set in weights file, eg
rom:
  sprite:
    random: 1
    randomonhit: 1
    mog: 1
  disablemusic: off
  quickswap:
    on: 1
    off: 0
  menuspeed:
    normal: 1
    instant: 1
    double: 1
    triple: 1
    quadruple: 1
    half: 1
  heartcolor:
    red: 1
    blue: 1
    green: 1
    yellow: 1
    random: 1
  heartbeep:
    double: 1
    normal: 1
    half: 1
    quarter: 1
    off: 1
  ow_palettes:
    default: 1
    random: 1
    blackout: 1
  uw_palettes:
    default: 1
    random: 1
    blackout: 1
2020-01-09 17:46:07 +01:00
Bonta-kun 42b85d7a3c Include sphere0 items in the spoiler log and in the playthrough 2020-01-09 08:31:49 +01:00
Bonta-kun 5db7e066da Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option 2020-01-09 02:30:00 +01:00
Bonta-kun 28011cf675 Built-in palette shuffle (including blackout) 2020-01-08 03:43:48 +01:00
Bonta-kun eb7ca4fdf9 Implement --startinventory 2020-01-06 19:13:42 +01:00
Bonta-kun a3657c02aa Multidata/save: moved away from pickle and store a compressed json instead 2020-01-05 20:22:29 +01:00
compiling edd656b903 Swap implementation of Take Any fix to match Multiworld. 2020-01-03 08:27:22 +11:00
compiling 4921daccf3 Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter 2020-01-02 16:33:01 +11:00
compiling 0eed4bb527 Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
Bonta-kun 7aa9622c5e Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp 2019-12-30 06:42:45 +01:00
Bonta-kun fe307b1ac7 bzzz bzzz 2019-12-30 03:03:53 +01:00
Bonta-kun 4281dcc619 Skip enemizer patching with jsonout and no enemizercli 2019-12-28 18:12:11 +01:00
Bonta-kun 93f8a684f1 Move outputpath handling in main(), create path if it doesn't exist 2019-12-28 17:12:27 +01:00
Bonta-kun 197b8bd6c6 Actually enable bombs escape assist 2019-12-27 19:09:58 +01:00
Bonta-kun aa080eb455 Include unreachable items in the spoiler log 2019-12-21 13:33:07 +01:00
Bonta-kun 4a16ba74e8 Fix triforce hunt icon showing for every player 2019-12-21 10:42:59 +01:00
Bonta-kun 5f77aaba06 Individual settings: shufflepots and shufflepalette 2019-12-18 21:20:55 +01:00
Bonta-kun 8721310cf7 World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes 2019-12-18 20:45:51 +01:00
Bonta-kun c2fabc9f8a Fix player id/name not showing up in rom name 2019-12-17 22:36:23 +01:00
Bonta-kun 1ecb5fe40b Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage 2019-12-17 15:55:53 +01:00
Bonta-kun 8a5eef11ce Individual settings: hints 2019-12-17 12:22:55 +01:00
Bonta-kun d9281adc07 Individual settings: accessibility 2019-12-17 12:14:29 +01:00
Bonta-kun e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun 1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun dc26dfce77 Individual settings: crystals_ganon crystals_gt openpyramid 2019-12-16 19:09:15 +01:00
Bonta-kun ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun 203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun 79786c7c9e Individual settings: logic 2019-12-16 13:26:07 +01:00
Bonta-kun b695d3573e Main: change output name to support individual player settings 2019-12-16 13:09:43 +01:00
Bonta-kun d33582a3a2 Enable bombs in escape assist with an enemized standard start so you can beat the game 2019-12-16 09:59:16 +01:00
Bonta-kun fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00