Fabian Dill
e985fc41ce
Factorio: make EnergyLink an option
2022-02-24 22:40:16 +01:00
CaitSith2
508eb04e94
Tweak energy bridge values
...
ENERGY_INCREMENT now set dynamically by whatever the ap-energy-bridge buffer capacity ends up being.
2022-02-24 13:16:18 -08:00
Fabian Dill
6bf2f5611a
EnergyLink: lots of cleanup
2022-02-24 04:47:01 +01:00
Fabian Dill
05fe423ef1
Factorio: implement EnergyLink
2022-02-24 00:51:31 +01:00
Fabian Dill
3fc93a33c8
WebHost: check for duplicate names
...
Generate: use Counter for duplicate names to make finding the dupes easier
2022-02-14 04:58:21 +01:00
Fabian Dill
28201a6c38
Core: implement first version of ItemLinks
2022-02-05 15:49:19 +01:00
Fabian Dill
dc4b064c73
Options: change displayname to display_name
2022-02-02 16:29:29 +01:00
vgZerst
4841926f83
Note evolution trap scaling in Options docstring
2022-01-18 06:22:00 +01:00
vgZerst
eebf1a5126
Attenuate evolution trap increases
...
Attenuate evolution trap increases based on game's current evolution_factor to improve difficulty slider scaling. See drive.google.com/file/d/1RBBZV3XRmvgwOTXJhr6aQJIaTatJc2WF
2022-01-18 06:22:00 +01:00
Fabian Dill
52e01c0925
Factorio: fill in some missing doc strings
2021-12-22 14:00:41 +01:00
Fabian Dill
d5abadc6d0
Requirements: remove no longer used appdirs and move kivy to core
2021-12-20 23:10:04 +01:00
Fabian Dill
3a2a584ad3
Factorio: fix singles layout not generating correctly.
2021-12-18 13:05:43 +01:00
Fabian Dill
c42f53d64f
Factorio: add some more tech tree shapes
2021-12-18 13:01:30 +01:00
CaitSith2
9c74d648f8
Tie the need for satellite recipe to satellite goal, not max science pack.
2021-12-04 06:20:16 -08:00
Fabian Dill
feb2e0be03
Factorio: fix selecting wrong goal requirements due to convoluted if tree.
2021-12-04 10:54:11 +01:00
CaitSith2
6f12ed38d9
Add in whitelist for overriding blacklist.
2021-12-02 15:27:48 -08:00
CaitSith2
efb4e5a7b3
Use OptionSet for blacklist
2021-12-02 15:27:00 -08:00
CaitSith2
a15689e380
Allow explicit blacklisting (and whitelisting) of free samples from yaml
2021-12-02 09:26:51 -08:00
CaitSith2
548d893eaa
Convenient runtime changing of death link status requires 0.2.1
2021-12-01 23:42:09 -08:00
CaitSith2
763edf00f2
Satellite now a possible goal for ALL science pack levels, chosen by option.
...
Satellite unlocks by respective science pack (or by automation in the case of automation science pack)
2021-11-30 23:18:17 -08:00
CaitSith2
11285fb0aa
Fixed root cause of science-not-invited 9.223e+18 problem.
2021-11-26 09:16:42 -08:00
CaitSith2
b0bf66bdcb
Factorio: more cleanup of code. Makes it easier to add a max liquids allowed option.
2021-11-25 18:28:07 -08:00
Fabian Dill
8af5855af6
Factorio: cleanup and optimize some requirement graph functions
2021-11-26 02:37:15 +01:00
CaitSith2
383d0f1a66
ensure the tech enabling chemical plant gets marked as advancement if required.
2021-11-25 17:04:22 -08:00
CaitSith2
1a63ed970a
fixed bug with not being able to use fluid barrels as last ingredient in balanced recipes.
...
fluid barrels don't have a direct recipe name to ingredient name match, but instead recipe name is fill-ingredient.
2021-11-25 16:38:33 -08:00
CaitSith2
744b12345a
hard-code only steam. Water already appears at logistic-science pack, and crude-oil at chemical.
2021-11-25 10:17:23 -08:00
CaitSith2
31b93dc2f4
Clarify not being able hand craft automation science if it has fluids.
2021-11-25 09:59:07 -08:00
CaitSith2
722af0a3ca
Now possible for randomized science packs/silo/satellite recipe to use fluids.
2021-11-25 09:44:01 -08:00
CaitSith2
9dbafd3b4b
Factorio can now change death link state at runtime.
2021-11-24 01:55:36 -08:00
Fabian Dill
a3951c2621
Factorio: remove Desync detected message.
...
To my knowledge it has never warned about an actual desync, and even it did, the code right behind it fixes the desync.
2021-11-23 20:17:42 +01:00
Fabian Dill
39ff471772
Factorio: add new Recipe Time randomize options
2021-11-23 19:10:26 +01:00
CaitSith2
b10d9040df
Fix "could not randomize recipe" when both silo and satellite are...
...
...randomized recipes.
2021-11-21 18:25:28 -08:00
CaitSith2
415f045fd8
Fix a range bug on min_energy in make_balanced_recipe
2021-11-21 18:24:25 -08:00
CaitSith2
beb4949044
typo whoops
2021-11-20 21:44:16 -08:00
CaitSith2
1b4659276c
Add randomized recipe for Satellite.
2021-11-20 21:44:16 -08:00
CaitSith2
affd707717
Add satellite recipe to needed_recipes if required.
2021-11-20 21:44:16 -08:00
CaitSith2
48ed394d02
Require sending a satellite for victory in space-science-pack seeds.
2021-11-20 21:44:16 -08:00
Fabian Dill
80c3b8bbca
Factorio: always build dynamic advancement flag
2021-11-20 04:47:19 +01:00
Fabian Dill
7c3ba3bc42
Factorio: fix cumulative advancement flagging
2021-11-19 19:44:34 +01:00
Fabian Dill
d623cd5ce0
Factorio: fix coop sync printing desync detected
2021-11-14 16:04:44 +01:00
CaitSith2
cd3f0eabfb
Actually require military science pack for rocket silo on military or higher.
2021-11-12 08:31:46 -08:00
CaitSith2
0b096528d4
implement science-not-invited filtering/scaling if that mod is installed
...
(Max count of research will be set to 10,000 * player_tech_cost) so as to not have an unreasonable amount. Also, other player installed mods, and even the infinite techs will have the max science pack level applied to them.)
2021-11-08 10:04:58 -08:00
CaitSith2
ed40043448
Pick recipe with lowest energy cost for ingredient.
2021-11-06 11:49:03 -07:00
Fabian Dill
e019ec5ff7
AutoWorld: add spoiler hooks
...
Factorio: Move Recipes to new spoiler hooks
2021-11-02 12:29:29 +01:00
Fabian Dill
0e0cc0ad16
LttP: Implement DeathLink
2021-11-01 19:37:47 +01:00
Fabian Dill
4472ef20fe
Factorio: add DeathLink option
2021-10-25 09:58:08 +02:00
Fabian Dill
375a0ff208
Options: verify starting inventory counts are positive for more than just Factorio
2021-10-25 04:13:25 +02:00
Fabian Dill
1c2c1f286f
Some cleanup
2021-10-21 21:06:38 +02:00
Fabian Dill
7a9f6e2a8e
Factorio: Prevent invalid item counts in start items.
2021-10-19 23:23:48 +02:00
Fabian Dill
89c05cfcae
FactorioClient: Fix bridge not sending, and limit bridge to run up to once a second.
...
Setup: Fix LttP Adjuster needs to be installed with generator/lttp
MultiServer: fix duplicate !forfeits
2021-10-19 01:47:11 +02:00
Fabian Dill
34eba2655e
MultiServer: add !collect and collect_mode
...
CommonClient: make missing and checked location lookups faster
FactorioClient: implement reverse grant technologies for collect/forfeit/coop
2021-10-18 22:58:29 +02:00
CaitSith2
17ed957c6b
Include military science pack in all techs military or higher.
...
This does mean you have to get military science online to research your silo.
2021-10-14 10:20:56 -07:00
CaitSith2
e4564abe41
Fix tech-maniac achievement for silo spawn.
2021-10-13 07:03:18 -07:00
CaitSith2
96ffe95404
hopefully fix lint error
2021-10-09 21:03:03 -07:00
CaitSith2
f8deb1bd7f
Make visible_sending part of AutoWorld.
2021-10-09 20:38:53 -07:00
Fabian Dill
bde02f696b
Core: add Item.trap property
2021-09-29 05:21:33 +02:00
CaitSith2
cf070e6dd9
Fixed non-deterministic rocket silo recipe.
...
get_allowed_packs() was returning a list of the science packs in a non-deterministic random order, resulting in the recipe being non-deterministic.
2021-09-26 14:02:19 -07:00
Fabian Dill
7f35f6f8f4
Factorio/LttP: remove some things that were marked for removal
2021-09-26 08:49:32 +02:00
CaitSith2
ac534a6881
no free rocket silo if its recipe is randomized.
2021-09-24 21:26:11 -07:00
Fabian Dill
3da028415f
Factorio: fix random rocket recipe
2021-09-22 08:08:57 +02:00
CaitSith2
bfb6d44195
Fix failure to roll seeds with silo: randomize_recipe
2021-09-21 23:05:14 -07:00
Fabian Dill
87add88436
Factorio: add stone as red science option
2021-09-13 23:50:43 +02:00
Fabian Dill
7643609e09
Factorio: add iron ore, copper ore and coal to red science pool
2021-09-13 23:26:45 +02:00
CaitSith2
d41fce6f91
Check if starting item actually exists before trying to give it to player.
2021-09-09 07:44:45 -07:00
Chris Wilson
4fcce66505
Move game names and descriptions into AutoWorld, fix option value names on player-settings pages
2021-08-31 17:28:46 -04:00
Fabian Dill
321569c542
Factorio: Fix random rocket-silo recipe unable to pick ingredients where recipe name != product name
2021-08-31 01:47:00 +02:00
Fabian Dill
6a3d1fcaf4
LttP & Factorio: fix item state removal for progressive items.
2021-08-21 06:55:08 +02:00
Chris Wilson
953ccc55d9
Update factorio icons to make progression items more distinct
2021-08-14 17:47:32 -04:00
Fabian Dill
a532ceeb0a
AutoWorld: Should no longer need to overwrite collect, collect_item should be used instead
...
AutoWorld: Now correctly automatically applies State.remove if collect_item is also correct
LttP: Make keys advancement items
This feels like it improved generation chance. Might not be the case.
2021-08-10 09:47:28 +02:00
Fabian Dill
50ad661796
Put in support for old Progressive item key
...
I will probably regret this.
2021-08-09 10:07:25 +02:00
Fabian Dill
ba3bb201cd
Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
...
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
black-sliver
eb8e8691e9
Factorio: avoid ores when spawning silo
...
and minor code clean-up
2021-08-08 00:40:09 +00:00
Fabian Dill
4598dd1a0f
Factorio: syntax~
2021-08-07 02:57:47 +02:00
Fabian Dill
cd8452d839
Factorio: sync already cleared locations to local world
2021-08-07 01:01:56 +02:00
Fabian Dill
eda8c6f263
add the forgotten progressive persoanl roboport equipment
2021-08-06 08:14:16 +02:00
Fabian Dill
9408557f03
Factorio: add Traps
2021-08-04 05:40:51 +02:00
Fabian Dill
230d9d993e
clean up some spoiler display names
2021-08-03 19:03:41 +02:00
CaitSith2
dfc56a3272
Implement random progressive techs.
2021-08-02 19:33:14 -07:00
Fabian Dill
41037ce599
remove debug prints from a3924ed40a
2021-08-03 03:55:02 +02:00
CaitSith2
a3924ed40a
Fix progressive items toggle
2021-08-02 18:50:56 -07:00
Fabian Dill
361bd4e5f6
Factorio: fix progressive flamethrower ordering
2021-08-03 01:14:20 +02:00
Fabian Dill
8cc245ac11
Technologies.py: add some missing types
2021-08-02 19:27:43 +02:00
Fabian Dill
2d8a6e84c1
Factorio: generalize merging of progressive technologies
...
use it for:
train network + braking force
flamethrower + refined flammables
inserters + inserter capacity
2021-08-02 19:12:42 +02:00
Fabian Dill
d2add54cd6
Factorio: implement decent option display names for Spoiler
2021-08-02 04:57:57 +02:00
Fabian Dill
774610de7b
Factorio: add progressive turret
2021-08-01 06:15:50 +02:00
Fabian Dill
f6c85e17d5
roll braking force into progressive train network
2021-08-01 02:51:20 +02:00
Fabian Dill
8142306562
Factorio: move adjust_energy over to "flop_random", giving half and half in each random direction, but no particular average.
2021-07-31 20:20:59 +02:00
Fabian Dill
2d84245103
Factorio: fix adjust_energy to hit special cases with implied energy cost
2021-07-31 20:19:05 +02:00
Fabian Dill
1d954b192c
Factorio: display required rocket-silo ingredients ahead of time.
2021-07-31 19:45:17 +02:00
black-sliver
db0604f585
Factorio: add silo 'spawn' option
2021-07-31 16:27:53 +00:00
black-sliver
08beb5fbe6
Factorio: option to randomize silo recipe
2021-07-31 16:27:53 +00:00
Fabian Dill
abf4e82737
Move Factorio data from /data/factorio to /worlds/factorio/data, to contain it in its world folder
2021-07-31 15:13:55 +02:00
Fabian Dill
e098b3c504
AutoWorld: automate item_names and location_names
2021-07-29 20:27:41 +02:00
Fabian Dill
884dece54c
Factorio: move prints from /sc (silent command) to /ap-print, to prevent two warnings getting printed by Factorio
2021-07-27 14:59:24 +02:00
Fabian Dill
855ff480a5
Require Factorio Client with World Gen capability
2021-07-25 03:13:13 +02:00
black-sliver
997a3e18a3
Factorio: add remaining world_gen options, reformat
2021-07-23 10:21:03 +00:00
Fabian Dill
34ff5d9662
create options files on WebHost startup
2021-07-22 18:21:31 +02:00
Fabian Dill
21af3bf563
move LttP create_regions and set_rules to AutoWorld
2021-07-22 15:51:50 +02:00
Fabian Dill
2fc4006dfa
RIP: MultiMystery and Mystery, now there's just Generate
...
Other changes:
host.yaml Multi Mystery options were moved and changed
generate_output now has an output_directory argument
MultiWorld.get_game_players(<game>) now replaces <game>_player_ids
Python venv should now work properly
2021-07-21 18:08:15 +02:00
black-sliver
10c6a70696
Auto-validate Option.schema, Factorio: allow setting pollution values
2021-07-20 18:39:01 +00:00
Fabian Dill
3bfb98a1c6
remove old Factorio tech tree layouts
2021-07-20 13:16:12 +02:00
Fabian Dill
01f0f309d1
add AutoWorld.generate_early, optimize Location
2021-07-15 08:50:08 +02:00
Fabian Dill
f456dba993
newstyle DataPackage. Both versions in merged format for compatibility for now.
2021-07-12 18:05:46 +02:00
Fabian Dill
ae32315bf7
add World.location_names
2021-07-12 15:11:48 +02:00
Fabian Dill
31c550d410
AutoWorld: basic Item handling
2021-07-12 13:54:47 +02:00
Fabian Dill
4c7ef593be
Some optimizations
2021-07-09 17:44:24 +02:00
Fabian Dill
2600e9a805
Factorio: add coal liquefaction and kovarex process to progressive processing
2021-07-09 04:49:19 +02:00
Fabian Dill
ffc00b7800
Factorio: fix progressive science pack order
2021-07-08 05:09:34 +02:00
Fabian Dill
f44f015cb9
typo in playerSettings.yaml
2021-07-08 00:02:17 +02:00
Fabian Dill
9db506ef42
Factorio: recipe randomization (rocket-part and science-packs only for now)
2021-07-07 10:14:58 +02:00
Fabian Dill
773602169d
Factorio: fix some form mistakes that didn't break anything (yet)
2021-07-06 13:06:45 +02:00
Fabian Dill
b650d3d9e6
Factorio: include recipe amounts in Recipe data
2021-07-06 12:35:27 +02:00
Fabian Dill
9b2171088e
Factorio: mark all potential rocket recipe ingredients as advancements
2021-07-06 12:33:33 +02:00
Fabian Dill
e58ae58e24
Factorio: add Progressive Option
2021-07-04 22:21:53 +02:00
Fabian Dill
97f45f5d96
FactorioClient:
...
fix reconnect
add auto-world-gen
todo:
move remaining script output bridge to rcon
2021-07-02 01:58:03 +02:00
Fabian Dill
0a64caf4c5
add Factorio world gen settings
2021-07-02 01:29:49 +02:00
Fabian Dill
8b5d7028f7
decrement Factorio Client version
...
(for now, as nobody has that client yet)
2021-06-27 05:18:44 +02:00
Fabian Dill
739b563bc2
Move required Client Version to AutoWorld
2021-06-27 00:23:42 +02:00
Fabian Dill
a3a68de341
Factorio: only create events for required technologies
2021-06-26 06:05:38 +02:00
Fabian Dill
7f8bb10fc5
Move Factorio, Hollow Knight and Minecraft Options into AutoWorld
2021-06-25 23:32:13 +02:00
Fabian Dill
91655a855d
Factorio: exclude science packs and rocket-part from free samples
2021-06-25 01:31:48 +02:00
Fabian Dill
9f2f343f76
Factorio: always display static nodes with full info
2021-06-24 23:51:42 +02:00
Fabian Dill
a5bf3a8407
Factorio: remove option to turn off random_tech_ingredients
2021-06-16 23:41:43 +02:00
Fabian Dill
d9824d26d2
make Factorio rocket silo a static (and therefore local) node
2021-06-15 15:32:40 +02:00
Fabian Dill
3ea7f1cb03
Factorio Funnels: only sort current funnel, not all funnels
2021-06-11 20:18:28 +02:00
Fabian Dill
2c4c899179
move more Factorio stuff around
2021-06-11 18:02:48 +02:00
Fabian Dill
760fb32016
fix Factorio Recipe Time randomization not being deterministic
2021-06-11 14:47:13 +02:00
Fabian Dill
568a71cdbe
Start implementing object oriented scaffold for world types
...
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill
753a5f7cb2
Merge branch 'split' into Archipelago_Main
...
# Conflicts:
# Main.py
2021-06-11 13:27:28 +02:00
Fabian Dill
72e5acfb86
Factorio recipe time: adjust triangular mode
2021-06-07 11:32:39 +02:00
Fabian Dill
46bb2d1367
Factorio: add chaos recipe time and use random.triangular distribution
2021-06-06 21:38:53 +02:00
Fabian Dill
403ddd603f
Factorio: implement random recipe times
2021-06-06 21:11:58 +02:00
Fabian Dill
7907838c24
Factorio: Revamp Tech Tree Layouts
2021-06-06 20:26:40 +02:00
Fabian Dill
c71387ad00
Factorio: fix single-player static node placement
2021-06-06 16:08:17 +02:00
Fabian Dill
c095c28618
Split requirements into world types, automatically discover and resolve them.
2021-06-06 15:30:20 +02:00
Fabian Dill
c36ac5baba
consider the ability to craft a rocket-silo for factorio completion
2021-05-22 21:13:53 +02:00
Fabian Dill
d8e33fe596
Factorio: Differentiate advancement items.
2021-05-22 10:46:27 +02:00
Fabian Dill
80b7e2e188
Factorio: Build logic for rocket launch, allow beatable only to work correctly
...
Convert Science requirements to Event of "automate <pack>"
2021-05-22 10:06:21 +02:00
Fabian Dill
22aa4cbb9f
Factorio: Fix Rocket Launch event getting encoded into mod
2021-05-22 07:54:12 +02:00
Fabian Dill
71bb5b850e
set correct player ID for Factorio Victory
2021-05-22 07:06:09 +02:00
Fabian Dill
e1b4975a11
Add Crafting Machine awareness to Factorio logic
...
(should have no effect on vanilla, mostly for modded gameplay)
2021-05-19 06:52:53 +02:00
Fabian Dill
f8a5e8bfc7
add Factorio Victory Event
2021-05-19 05:33:44 +02:00
Fabian Dill
3e1941a561
allow Factorio Client to recognize if it's trying to connect to the wrong multiworld.
2021-05-16 00:21:00 +02:00
Fabian Dill
109eb5b9dc
start of split
2021-05-13 01:34:59 +02:00
Fabian Dill
1b2283b173
Factorio: correctly cache control_template to allow multiple Factorio worlds
2021-05-11 13:28:58 +02:00
Fabian Dill
e50db61030
constrict Factorio logic to require all paths to a product, not any.
...
Should narrow this down in a careful manner later.
2021-05-10 02:33:54 +02:00
Fabian Dill
c55983af5f
Factorio: add starting_items
2021-05-09 17:46:26 +02:00
Fabian Dill
9c3d12dc55
Factorio: Embed slot name into mod
2021-05-09 17:26:53 +02:00
Fabian Dill
e7d254aed7
Factorio: make automation science pack rocket recipe consistent with the others
2021-05-07 22:09:04 +02:00
Fabian Dill
298f2f652a
Factorio: add rocket recipe scaling by max science
2021-05-07 21:58:46 +02:00