Commit Graph

523 Commits

Author SHA1 Message Date
Fabian Dill 6c357b61cc LttP: re-remove LttP import in BaseClasses 2021-08-30 19:11:12 +02:00
CaitSith2 3c74f561d5 LttP: Fix smallkey_shuffle in menu display
use smallkey_shuffle.option_universal from worlds.alttp.Options rather than "universal" for compare operations on universal checking.
2021-08-30 09:59:20 -07:00
Fabian Dill cc70a6fa26 LttP: make shuffle names consistent 2021-08-30 18:00:39 +02:00
Fabian Dill 5daadcb2d5 LttP: implement new dungeon_items handling
LttP: move glitch_boots to new options system
WebHost: options.yaml no longer lists aliases
General: remove region.can_fill, it was only used as a hack to make dungeon-specific items to work
2021-08-30 16:31:56 +02:00
Fabian Dill da6674760c LttP: convert MultiWorld.dungeons to dict for faster lookup 2021-08-29 16:02:28 +02:00
Fabian Dill a975c8fd00 LttP: Format non-native Location hints better 2021-08-28 23:18:45 +02:00
Fabian Dill 60840da740 LttP: fix dungeon local items to be local to their own dungeon 2021-08-28 22:58:23 +02:00
Fabian Dill de567cc701 LttP: Move more functionality into ALttPItem from Item
LttP: More efficiently build !hint entrance info
LttP: More efficiently check for and build Big Bomb Shop playthrough path
2021-08-28 12:56:52 +02:00
Fabian Dill 21255b3b46 LttP: Rename Shop Slot 1, 2, 3 to Shop Slot Left, Center, Right
General: Move generic IDs from LttP to new Generic World
Generate: ensure thread errors are collected before data from their completion may be referenced in playthrough/spoiler
2021-08-27 14:52:33 +02:00
Fabian Dill 53fcb86174 Spoiler: remove Progressive from old system to prevent crashes when no LttP is present 2021-08-10 20:40:44 +02:00
Fabian Dill a532ceeb0a AutoWorld: Should no longer need to overwrite collect, collect_item should be used instead
AutoWorld: Now correctly automatically applies State.remove if collect_item is also correct
LttP: Make keys advancement items

This feels like it improved generation chance. Might not be the case.
2021-08-10 09:47:28 +02:00
Fabian Dill 299036ecca LttP: move some LttP specific things more towards locations where they belong. 2021-08-10 08:00:53 +02:00
Fabian Dill ba3bb201cd Multiple: Followed a rabbit hole of moving LttP Rom generation to AutoWorld
Generator: Re-allow names with spaces (and see what breaks)
Generator: Removed teams (Note that teams are intended to move from a generation step feature to a server runtime feature, allowing dynamic creation of an already generated MW)
LttP: All Rom Options are now on the new system
LttP: palette option "random" is now called "good"
LttP: Roms are now created as part of the general output file creation step
LttP: disable Music is now Music, removing potential double negatives
LttP & Factorio: Progressive option random is now grouped_random
LttP: Enemy damage option random is now Enemy damage: chaos
2021-08-09 09:15:41 +02:00
Fabian Dill 95350a1fa9 Fill: Cache get_all_State 2021-08-09 06:33:26 +02:00
Fabian Dill 3c1ac134f2 Options: add a way to get all option names (for selection menus or such) 2021-08-03 19:09:37 +02:00
Fabian Dill 230d9d993e clean up some spoiler display names 2021-08-03 19:03:41 +02:00
Fabian Dill d2add54cd6 Factorio: implement decent option display names for Spoiler 2021-08-02 04:57:57 +02:00
espeon65536 e79a918c03
Minecraft updates (#29)
* Implement excluded locations

* Update Minecraft to use exclusion_rules for its exclusion pools

* Flag the enchanted books as advancement so they don't go on excluded locations (particularly the Infinity book)

* update playerSettings for exclusion

* new items: 32 Arrows, Saddle, structure compasses for overworld structures

* move structure linking to create_regions instead of generate_basic

* Update Minecraft to use LogicMixin

* add separate can_exclude property, so non-progression items can be marked non-excluded

* separate fill step for nonadvancement nonexcluded items

* made Saddle not a progression item, but also nonexcluded

* fix missing player arg

* remove higher xp amounts from pool, leaving only 50 XP

* fix new Minecraft item IDs

* added shulker box item for starting inventory

* increment client and data version

* change client_version to int instead of tuple

* make saddle a progression item

* added structure compass option and appropriate logic for all compasses

* Update playerSettings.yaml with MC options

* update minecraft tests

* update exclusion procedure for clarity
2021-07-24 01:28:16 +02:00
espeon65536 64c80c32f0 update exclusion procedure for clarity 2021-07-23 18:18:32 +00:00
espeon65536 0eee1f2d01 add separate can_exclude property, so non-progression items can be marked non-excluded 2021-07-23 18:18:32 +00:00
Fabian Dill 312f13e254 add (cached) /api/datapackge endpoint 2021-07-21 22:55:44 +02:00
Fabian Dill 2fc4006dfa RIP: MultiMystery and Mystery, now there's just Generate
Other changes:
host.yaml Multi Mystery options were moved and changed
generate_output now has an output_directory argument
MultiWorld.get_game_players(<game>) now replaces <game>_player_ids
Python venv should now work properly
2021-07-21 18:08:15 +02:00
Fabian Dill e105616b96 use dynamic item name groups in State 2021-07-21 09:45:15 +02:00
Fabian Dill bceb8540a1 assorted fixes 2021-07-20 21:19:53 +02:00
Hussein Farran b809d76b79 Move setting of `MultiWorld.is_race` to `MultiWorld.secure`. 2021-07-20 18:38:38 +00:00
Hussein Farran bfad85223b Add race flag to APMC if AP is run with the race arg. 2021-07-20 18:38:38 +00:00
Fabian Dill b53c5593a8 Automate dumpSprites.py - and then remove it 2021-07-20 18:23:06 +02:00
Fabian Dill 20b173453d (for now) only collect ER hint info for LttP
Optimize Entrance
2021-07-16 12:23:05 +02:00
Fabian Dill 69a5bf0159 Add LogicMixin 2021-07-15 13:31:33 +02:00
Fabian Dill 01f0f309d1 add AutoWorld.generate_early, optimize Location 2021-07-15 08:50:08 +02:00
Fabian Dill 62a6cdc9f7 allow remote_items to be set via AutoWorld 2021-07-13 19:14:57 +02:00
Fabian Dill b53d6c370b AutoWorld: remove Games Enum (AutoWorldRegister.world_types replaces it) 2021-07-12 14:10:49 +02:00
Fabian Dill 31c550d410 AutoWorld: basic Item handling 2021-07-12 13:54:47 +02:00
Fabian Dill ffc00b7800 Factorio: fix progressive science pack order 2021-07-08 05:09:34 +02:00
Fabian Dill 9db506ef42 Factorio: recipe randomization (rocket-part and science-packs only for now) 2021-07-07 10:14:58 +02:00
Fabian Dill e58ae58e24 Factorio: add Progressive Option 2021-07-04 22:21:53 +02:00
Fabian Dill a11e840d36 Cache some MultiWorld properties 2021-07-04 16:44:27 +02:00
Fabian Dill 7d5b20ccfc Remove temporary solution "OptionSets" in favor of AutoWorld's Options 2021-07-04 16:18:21 +02:00
Fabian Dill 2530d28c9d Move Progressive Items to AutoWorld 2021-07-04 15:47:11 +02:00
espeon65536 44943f6bf8 Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into minecraft 2021-06-25 19:44:15 -05:00
Fabian Dill 7f8bb10fc5 Move Factorio, Hollow Knight and Minecraft Options into AutoWorld 2021-06-25 23:32:13 +02:00
espeon65536 6837cd2917 Require the ability to respawn the dragon for all dragon-related advancements 2021-06-25 12:43:59 -05:00
Fabian Dill 304f63aedf Merge branch 'espeon' into Archipelago_Main
# Conflicts:
#	playerSettings.yaml
2021-06-21 02:49:06 +02:00
Fabian Dill 2f3296bada remove _ and - from pedestal hint texts 2021-06-14 02:23:41 +02:00
Fabian Dill 434d8e0977 remove _ and - from item hint texts 2021-06-14 02:20:13 +02:00
Fabian Dill 2c4c899179 move more Factorio stuff around 2021-06-11 18:02:48 +02:00
Fabian Dill 568a71cdbe Start implementing object oriented scaffold for world types
(There's still a lot of work ahead, such as:
registering locations and items to the World, as well as methods to create_item_from_name()
many more method names for various stages
embedding Options into the world type
and many more...)
2021-06-11 14:22:44 +02:00
Fabian Dill 5ea03c71c0 start moving some alttp options over to the new system 2021-06-08 21:58:11 +02:00
espeon65536 16c6e17a49 Initial handling of hybrid glitch logic outside of UnderworldGlitchRules 2021-06-07 01:19:27 -05:00
Fabian Dill 09b6698de8 revamp some spoiler log conditions 2021-06-06 17:13:34 +02:00
Fabian Dill 27ee156706 tiny cleanup 2021-06-06 17:10:49 +02:00
espeon65536 08bf993146 only write Medallions section to spoiler log if there is an ALttP world 2021-06-06 15:10:45 +00:00
Fabian Dill c71387ad00 Factorio: fix single-player static node placement 2021-06-06 16:08:17 +02:00
Fabian Dill 85a9e0d0bc write Factorio options to spoiler 2021-06-04 00:29:59 +02:00
espeon65536 685de847c4
Minecraft updates (#13)
* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

* Minecraft logic updates
Wither kill now considers nether fortresses as a valid source of soul sand
A Furious Cocktail now requires beacons for resistance and village access for carrots
Uneasy Alliance now requires fishing rod to pull the ghast through the portal
On a Rail now requires iron pickaxe to make powered rails
Overkill now may require strength II without stone axe, which needs nether access

* embed all apmc info into slot_data

* updated MC tests for logic changes

* put apmc into zipfile

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-16 00:49:58 +02:00
Fabian Dill 3e1941a561 allow Factorio Client to recognize if it's trying to connect to the wrong multiworld. 2021-05-16 00:21:00 +02:00
Fabian Dill 909172cbad Factorio, Minecraft & Hollow Knight: add startinventory support 2021-05-09 21:22:21 +02:00
espeon65536 2f7e532f4f
Minecraft Randomizer
Squash merge, original Commits:

* Minecraft locations, items, and generation without logic

* added id lookup for minecraft

* typing import fix in minecraft/Items.py

* fix 2

* implementing Minecraft options and hard/postgame advancement exclusion

* first logic pass (75/80)

* logic pass 2 and proper completion conditions

* added insane difficulty pool, modified method of excluding item pools for easier extension

* bump network_data_package version

* minecraft testing framework

* switch Ancient Debris to Netherite Scrap to avoid advancement triggering on receiving that item

* Testing now functions, split tests up by advancement pane, added some story tests

* Newer testing framework: every advancement gets its own function, for ease of testing

* fixed logic for The End... Again...

* changed option names to "include_hard_advancements" etc.

* village/pillager-related advancements now require can_adventure: weapon + food

* a few minecraft tests

* rename "Flint & Steel" to "Flint and Steel" for parity with in-game name

* additional MC tests

* more tests, mostly nether-related tests

* more tests, removed anvil path for Two Birds One Arrow

* include Minecraft slot data, and a world seed for each Minecraft player slot

* Added new items: ender pearls, lapis, porkchops

* All remaining Minecraft tests

* formatting of Minecraft tests and logic for better readability

* require Wither kill for Monsters Hunted

* properly removed 8 Emeralds item from item pool

* enchanting required for wither; fishing rod required for water breathing; water breathing required for elder guardian kill

* Added 12 new advancements (ported from old achievement system)

* renamed "On a Rail" for consistency with modern advancements

* tests for the new advancements

* moved slot_data generation for minecraft into worlds/minecraft/__init__.py, added logic_version to slot_data

* output minecraft options in the spoiler log

* modified advancement goal values for new advancements

* make non-native Minecraft items appear as Shovel in ALttP, and unknown-game items as Power Stars

* fixed glowstone block logic for Not Quite Nine Lives

* setup for shuffling MC structures: building ER world and shuffling regions/entrances

* ensured Nether Fortresses can't be placed in the End

* finished logic for structure randomization

* fixed nonnative items always showing up as Hammers in ALttP shops

* output minecraft structure info in the spoiler

* generate .apmc file for communication with MC client

* fixed structure rando always using the same seed

* move stuff to worlds/minecraft/Regions.py

* make output apmc file have consistent name with other files

* added minecraft bottle macro; fixed tests imports

* generalizing MC region generation

* restructured structure shuffling in preparation for structure plando

* only output structure rando info in spoiler if they are shuffled

* Force structure rando to always be off, for the stable release

* added Minecraft options to player settings

* formally added combat_difficulty as an option

* Added Ender Dragon into playthrough, cleaned up goal map

* Added new difficulties: Easy, Normal, Hard combat

* moved .apmc generation time to prevent outputs on failed generation

* updated tests for new combat logic

* Fixed bug causing generation to fail; removed Nether Fortress event since it should no longer be needed with the fix

* moved all MC-specific functions into gen_minecraft

* renamed "logic_version" to "client_version"

* bug fixes
properly flagged event locations/items with id None
moved generation back to Main.py to fix mysterious generation failures

* moved link_minecraft_regions into minecraft init, left create_regions in Main for caching

* added seed_name, player_name, client_version to apmc file

* reenabled structure shuffle

* added entrance tests for minecraft

Co-authored-by: achuang <alexander.w.chuang@gmail.com>
2021-05-08 13:38:57 +02:00
Fabian Dill bed8fe82cf speed up can_beat_game 2021-04-29 09:54:49 +02:00
Fabian Dill 3a1d33f499 Allow removing non-LttP Progressive items from CollectionState 2021-04-29 08:25:06 +02:00
Fabian Dill 6ea68dd290 Count non-LttP Progressive items during playthrough creation
(there seem to be more problems hiding though)
2021-04-29 08:14:09 +02:00
Fabian Dill 569e0e3004 Factorio: add option: random tech ingredients 2021-04-24 01:16:49 +02:00
Fabian Dill 433981fd3d pass explicit seed_name from MultiMystery.py 2021-04-12 09:45:07 +02:00
Fabian Dill 6d15aef88a Factorio: align tech tree sections in growing ingredient requirements 2021-04-10 18:45:11 +02:00
Fabian Dill d4b422840a Fix dynamic world attributes not updating 2021-04-10 06:36:06 +02:00
Fabian Dill 0586b24579 Factorio: add small_diamonds tech tree layout 2021-04-10 03:03:46 +02:00
Fabian Dill c4d6ac50be turn weapons into boolean swordless 2021-04-09 20:40:45 +02:00
Fabian Dill 250099f5fd Small adjustments 2021-04-03 20:02:15 +02:00
Fabian Dill d24ee45462 Merge branch 'main' into Archipelago_Main
# Conflicts:
#	BaseClasses.py
#	LttPAdjuster.py
#	Main.py
#	Mystery.py
#	Utils.py
#	WebHostLib/generate.py
#	playerSettings.yaml
2021-04-01 11:44:37 +02:00
Fabian Dill dc73fa0f33 Factorio integration 2021-04-01 11:40:58 +02:00
Fabian Dill 1f5bcb6273 update basic and normal boss shuffling with a less biased algorithm 2021-03-26 04:05:36 +01:00
CaitSith2 4d99bb1429 Allow setting of Glitching to Triforce from ganon in host.yaml. 2021-03-22 13:14:19 -07:00
Fabian Dill ef3623fb5f only alttp players have medallions 2021-03-21 05:19:29 +01:00
Fabian Dill f2a1858b59 Implement (most) Hollow Knight Options 2021-03-21 00:47:17 +01:00
Fabian Dill 01ef29568a Temporarily destroy the world, instead of copying it.
Not pretty, but faster. Unfortunately can't be threaded alongside rom/multidata creation, as otherwise locations may be empty at certain times.
2021-03-17 10:53:40 +01:00
Fabian Dill 91c0650b42 remove some missed nonlocal world references
that would refer to a different world after copying it
It is static data though, so it hasn't created an actual bug (yet)
2021-03-14 22:59:41 +01:00
Fabian Dill 3d93f659e3 some option updates 2021-03-14 08:38:02 +01:00
Fabian Dill 4b499d2b1c fix location hints not being able to get the correct text 2021-03-14 00:27:06 +01:00
Fabian Dill a528ed5e9e Client now uses location_id consistently internally, instead of switching on a dime all the time
And some smaller changes
2021-03-07 22:05:07 +01:00
CaitSith2 d0d995b3a4 Use the more convenient _asdict() function of named tuples. 2021-03-05 11:05:57 -08:00
CaitSith2 60e032510d Make pre_rolled safer by converting namespace/plandoitems/plandoconnections to/from dict. 2021-03-05 02:50:40 -08:00
Fabian Dill 612c3c23c0 spheres should ignore empty locations 2021-02-27 18:58:17 +01:00
Fabian Dill 8bfddb7fc6 Remove Single-Item logic macros 2021-02-27 17:11:54 +01:00
Fabian Dill bda86a65f7 Add Grimmkin Flames logic 2021-02-27 16:27:35 +01:00
Fabian Dill abcc2690f0 Add "Fake" (Randomizer-only) Hollow Knight items 2021-02-26 21:03:16 +01:00
Fabian Dill 499f67c586 HK Logic 2021-02-24 06:02:51 +01:00
Fabian Dill a248fd5f94 add a HK game completion rule 2021-02-22 11:18:53 +01:00
Fabian Dill 8a395a3021 update guis 2021-02-21 20:37:43 +01:00
Fabian Dill ff9b24e88e Hollow Knight integration
(prototype status)
2021-02-21 20:17:24 +01:00
Fabian Dill dcce53f8c8 Merge branch 'main' into breaking_changes
# Conflicts:
#	Adjuster.py
#	Gui.py
#	MultiClient.py
#	setup.py
#	worlds/alttp/AdjusterMain.py
#	worlds/alttp/Main.py
2021-02-21 20:15:07 +01:00
CaitSith2 8dc2a5748c Allow for possible reuse of er layout
This is done by assigning a unique seed to each player who doesn't have one set.  er layout seed is output in spoiler log.
2021-02-20 12:01:38 -08:00
Fabian Dill c55cf28229 allow ER coop 2021-02-20 02:30:55 +01:00
Fabian Dill 122e360ec8 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	Utils.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Shops.py
2021-02-19 13:45:50 +01:00
Fabian Dill d8366fbac7 Add Activated Flute as a proper item 2021-02-15 22:33:44 +01:00
Fabian Dill e4d7e08963 when sweeping for events, only filter them once 2021-02-14 17:52:01 +01:00
Fabian Dill 0af77421fc remove fairy and big magic from bonk prizes in hard/expert
remove arrow prizes in retro when "g" is not toggled
rename "difficulty_adjustments" to "item_functionality"
2021-02-10 07:01:03 +01:00
Fabian Dill 96d544ac84 Speed up Progression Balancing, mostly by using generators and pre-sorts where the opportunity exists
In some cases multi-thousand element lists were created in-memory with near identical contents, per player, then discarded and reassembled.
Was testing against a case with 3 GB of additional memory use (50 players) which appeared to get stuck, but really was just very slow. This example case is fixed with these changes.
Additionally, progression balancing is now run after ShopSlotFill, so it is now "aware" of the changed progression shops can produce.
As well, special handling for keys was removed, as not all games will have the notion of keys.
2021-02-05 08:07:12 +01:00
Fabian Dill e4d4ff667c Some Shop fixes:
Make sure that dark lake hylia shop in inverted retains the blue potion, while allowing shop slots on top (potion will always be the leftmost slot, ignoring "i"/"f"/"g")
Cull Shop swap Candidates before generating weights, then keep track of updated sphere sizes during swaps. This significantly reduces the chance to run out of candidates, as large clumps of false candidates do not get included in the weight
Shop fill is slower with this, as all candidates need to be swept once, instead of on-demand; but this seemed the best way to address the remaining issues.
2021-02-03 14:24:29 +01:00
Fabian Dill fcbaa35cc5 new inverted logic, accounting for dark world flute activation 2021-02-02 11:24:17 +01:00
Fabian Dill 3d81f0cca7 update after merge from /main 2021-01-30 23:43:15 +01:00
Fabian Dill a646594f08 Merge branch 'main' into breaking_changes
# Conflicts:
#	BaseClasses.py
#	Fill.py
#	MultiClient.py
#	MultiServer.py
#	Utils.py
#	test/dungeons/TestDungeon.py
#	test/inverted/TestInverted.py
#	test/inverted_minor_glitches/TestInvertedMinor.py
#	test/inverted_owg/TestInvertedOWG.py
#	test/minor_glitches/TestMinor.py
#	test/owg/TestVanillaOWG.py
#	test/vanilla/TestVanilla.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
#	worlds/alttp/Rom.py
2021-01-30 23:29:32 +01:00
Fabian Dill 2352445146 Remove all uses of "item.priority" as the remaining fill algorithms don't need it anymore. 2021-01-30 09:57:25 +01:00
CaitSith2 9ee5c50f88 Fixed non-deterministic shop-sanity shuffling. 2021-01-28 22:39:04 -08:00
Fabian Dill 9386a9c220 Update Menus 2021-01-24 21:58:26 +01:00
CaitSith2 6095cfc586 If any shop shuffle slots are defined, define ALL of them to avoid information leakage. 2021-01-22 05:40:50 -08:00
Fabian Dill 670b8b4b11 Merge branch 'main' into breaking_changes
# Conflicts:
#	MultiClient.py
#	WebUI.py
2021-01-21 05:36:16 +01:00
Fabian Dill 2b730ab1d4 Merge branch 'main' into multishop 2021-01-18 22:30:05 +01:00
Fabian Dill 4fb8067b5e document item plando force parameter 2021-01-18 05:07:53 +01:00
Fabian Dill ba07da6bba Change ShopShuffle to operate within current Sphere 2021-01-17 22:58:52 +01:00
Fabian Dill 514cd19367 Merge branch 'main' into breaking_changes
# Conflicts:
#	BaseClasses.py
#	Mystery.py
#	WebHostLib/downloads.py
#	WebHostLib/models.py
#	WebHostLib/templates/macros.html
#	WebHostLib/upload.py
#	worlds/alttp/ItemPool.py
#	worlds/alttp/Main.py
2021-01-17 06:50:25 +01:00
Fabian Dill f3e686ba9a Move Shop related stuff to a Shops module 2021-01-16 02:23:23 +01:00
Fabian Dill e8a57a4d24 Change hint for shop items to be "for sale"
Lock Dungeon Prizes, as they're not supposed to be moved by any swapping mechanic
2021-01-13 14:58:40 +01:00
Fabian Dill c0cdeef67a Optimize fulfills_accessibility by pruning to relevant locations 2021-01-13 14:27:17 +01:00
Fabian Dill 0978daba69 Make sure shop slots obey accessibility rules.
The way this is checked is quite computationally expensive, should revisit later.
2021-01-11 19:56:18 +01:00
Fabian Dill f12259dd7d Simplify ShopSlot Shuffling 2021-01-10 19:23:57 +01:00
Fabian Dill 9fcb317aca convert potion_shop_shuffle into 'w' shop_shuffle flag 2021-01-09 17:53:38 +01:00
Fabian Dill aed763c58f make potion_shop_shuffle more consistent in type use 2021-01-09 17:29:31 +01:00
Fabian Dill e36c6e97c1 Merge remote-tracking branch 'pepper/multishop-all' into multishop
# Conflicts:
#	EntranceRandomizer.py
#	Rom.py
#	WebHostLib/static/static/playerSettings.json
#	data/basepatch.bmbp
2021-01-09 16:03:59 +01:00
CaitSith2 8ef78cc32a Add options to allow silent failed plando placements. 2021-01-05 09:56:39 -08:00
CaitSith2 a6d53aafb0 Add option to hard require plando item placement. 2021-01-04 13:50:42 -08:00
Fabian Dill bd86a07115 make random world targeting smarter, in only considering possible unfilled locations 2021-01-04 15:14:20 +01:00
Fabian Dill 6bb7631382 fix unit tests 2021-01-03 17:16:07 +01:00
Fabian Dill 8ebd36b5a7 update Archipelago 2021-01-03 14:32:32 +01:00
Fabian Dill 08ca4245c1 Merge branch 'main' into breaking_changes
# Conflicts:
#	Adjuster.py
#	AdjusterMain.py
#	BaseClasses.py
#	MultiClient.py
#	MultiServer.py
#	Mystery.py
#	Utils.py
#	WebHostLib/downloads.py
#	WebHostLib/generate.py
#	dumpSprites.py
#	test/TestBase.py
#	worlds/alttp/EntranceRandomizer.py
#	worlds/alttp/Main.py
#	worlds/alttp/Rom.py
2021-01-03 13:13:59 +01:00
Fabian Dill be162f5b8d Connections Plando Support 2021-01-02 22:41:03 +01:00
Fabian Dill 07df9b9e80 Text Plando Support 2021-01-02 16:44:58 +01:00
Fabian Dill 938ccccbd4 make Item hashable 2021-01-02 12:59:19 +01:00
Fabian Dill f3b6be2b20 Item Plando Support 2021-01-02 12:49:43 +01:00
pepperpow 767c84a581 Merge branch 'shop-fill' into multishop-all 2020-12-15 02:36:48 -06:00
pepperpow ffe5b4b1a1 Fixes to clients/servers for shop checks 2020-12-15 02:34:22 -06:00
Fabian Dill 9b0f49e813 Revert logical easy item functionality 2020-12-04 22:44:55 +01:00
pepperpow 7b5bd016b9 Merge branch 'potion-shop' of github.com:pepperpow/MultiWorld-Utilities into multishop-all 2020-12-02 20:35:59 -06:00
pepperpow 360fcbea9e Add new patch, disallow single bee traps from shops 2020-12-02 20:00:08 -06:00
pepperpow 608d96329f Shop Item Pool fill feature + multiworld player compatability 2020-11-23 20:05:04 -06:00
pepperpow fe218fffa6 Potion Shop Changes
(reduced)
2020-11-23 19:00:11 -06:00
Fabian Dill fc2f1dfd29 implement "non_local_items" 2020-11-22 22:53:31 +01:00
Kaito Sinclaire 41a58084f1 Options for amount of time given in timer modes
(Primarily to make Timed OHKO a viable multiworld and/or mystery option,
but also works with other timer modes as well)
2020-10-28 16:20:59 -07:00
Fabian Dill 1d58f54101 move ALTTP to its own world folder 2020-10-24 05:38:56 +02:00
CaitSith2 52dd068577 Fix a typo 2020-10-07 13:48:18 -07:00
Fabian Dill b5d91af752 New Logic:
Enemy Shuffle awareness
Easy Item Functionality awareness
Dark Room Logic option
Boss Item Shuffle option
Silverless Ganon is a Minor Glitch

Faster Dungeon Item Fill
2020-10-07 19:51:46 +02:00
CaitSith2 9812e2cca5 Add sprite_pool for limiting sprites used in randomonevent. 2020-10-06 13:22:03 -07:00
CaitSith2 dd1bf446ea Put bombos into logic for swordless players 2020-09-27 10:17:35 -07:00
Fabian Dill 5b19818d14 fix prize shuffle alignment in spoiler log 2020-09-20 04:37:12 +02:00
Fabian Dill a668aa3b23 Make "Prize" shuffling an option 2020-09-20 04:35:45 +02:00
CaitSith2 f040e96bef Fix for Killable thieves, tile shuffle, bush shuffle always saying Yes in the spoiler log. 2020-09-14 23:09:47 -07:00
Fabian Dill d32bfb7bdf Change "not found" style errors from RuntimeError (misc error) to KeyError (value not found for a given search key) 2020-09-13 17:07:46 +02:00
Fabian Dill ada13a67fc rebuild world cache on cache miss 2020-09-08 15:02:37 +02:00
CaitSith2 096fc988c4 Show replacement items in shop spoiler if applicable 2020-09-01 21:23:43 -07:00
Fabian Dill 112868b751 remove duplicate shop setting in gui and make entrance/location cache renew slightly faster 2020-08-27 04:05:11 +02:00
Fabian Dill 6370f4793b Make triforce hunt item pool fully dynamic 2020-08-25 19:45:33 +02:00
Fabian Dill d86eb69b4c Remove old fill algorithms that I have no intention to optimize or support in the future 2020-08-25 17:44:03 +02:00
Fabian Dill 6d38e87527 Refactor some shop code 2020-08-25 14:31:20 +02:00
Fabian Dill ff79cb6e08 Fix custom item pool
fixes #136
2020-08-24 02:24:48 +02:00
Fabian Dill 9cabd41d3b shopsanity 2020-08-23 21:38:21 +02:00
Fabian Dill 26ab3dd69a Shop Shuffle
- more can be done here, but this works fine as a sometimes fun proof of concept
2020-08-23 15:03:06 +02:00
Fabian Dill b5048d99b9 optimize sweep_for_events, some has_ functions and some minor things 2020-08-22 19:19:29 +02:00
Fabian Dill 45268b18f3 another round of optimizations and cleanup including some I/O multithreading
also alias sprite names with their file names as that's an often done mistake
2020-08-21 18:35:48 +02:00
Fabian Dill 685ff49711 make "universal" small key shuffle a thing and split it out of retro
also make retro usable independently from the other world modes in mystery
2020-08-20 20:13:00 +02:00
Fabian Dill 367c853300 optimize getting player names 2020-08-20 03:57:09 +02:00
Fabian Dill cb4fa6dd33 Split enemy shuffle into its components 2020-08-19 23:24:17 +02:00
Fabian Dill 41163d50f5 default triforces in custom gui to their actual default 2020-08-16 16:49:48 +02:00
Fabian Dill df6ee1a08b Fill Algorithm optimisations (somewhat minor, but easy pickings) 2020-08-14 00:34:41 +02:00
Fabian Dill 615192f65b remove lamps_needed_for_dark_rooms variable 2020-08-01 06:26:30 +02:00
compiling d046829eae Change item placement rules to not be part of logic - they are used for local items and to prevent placing items in ways that would make seed generation impossible. 2020-07-16 18:59:23 +10:00
Fabian Dill 93ecf5988b implement secrets.SystemRandom() for --race 2020-07-14 07:01:51 +02:00
compiling 1594d82fb2 Add logic for including nologic seeds in multiworlds (overworld glitch rules)
nologic seeds are generated as beatable only with no progression balancing, where it is assumed the player can always win no matter where items are placed.
Add superbunny and dungeon revival to minor glitch ruleset.
2020-07-12 20:19:45 +10:00
Fabian Dill 57fe16ab60 remove special rules for pinball room 2020-07-09 16:16:31 +02:00
Fabian Dill dd19834e94 implement Silver Bow as default non-progressive Bow 2020-06-30 09:51:11 +02:00
Fabian Dill 521d3b0584 make larger trackers linked tables 2020-06-30 07:32:05 +02:00
CaitSith2 545bb8023c
Add ganon triforce hunt (#117)
* Add ganon triforce hunt

* Add self to license

* Correction of help message for Local Ganon Triforce Hunt.

* if 'triforcehunt in world.goal[player]:
2020-06-26 16:18:53 +02:00
Fabian Dill d3d68fcba2 Rename Escape Dungeon to Hyrule Castle by vote on discord 2020-06-24 16:22:49 +02:00
Fabian Dill f311d3a8b9 implement "crossover logic".
Makes it impossible that logical progression for a logic-having player is placed inside a no-logic world. All other placements remain available.
2020-06-19 03:01:23 +02:00
caitsith2 617312fd4b add available_triforce_pieces 2020-06-17 01:02:54 -07:00
Fabian Dill 9fcad5b392 fix that in a copied world progressive equipment would always say "on", including spoiler log 2020-06-09 18:44:02 +02:00
Fabian Dill 17f884d047 make triforce pieces required an option 2020-06-07 15:22:24 +02:00
Fabian Dill 2a649a749c fix crash when quick filling locally locked trash items 2020-06-04 03:30:59 +02:00
Fabian Dill e55726efca make world-local items available as a general option 2020-06-03 22:13:58 +02:00
Fabian Dill 3864eb5071 fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh) 2020-06-03 02:19:16 +02:00
Fabian Dill daf3747bec add progression balancing to spoiler 2020-05-20 22:30:21 +02:00
CaitSith2 0deac5ef9d
Add Bosses to spoiler log (#96) 2020-05-20 22:21:05 +02:00
Fabian Dill 11678fa20b turn progression balancing into a per-player option 2020-05-18 03:54:29 +02:00
compiling 195f6c86d2 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items 2020-05-10 19:27:13 +10:00
Fabian Dill 1a53b0e69b rename has_blunt_weapon to has_melee_weapon 2020-04-20 19:17:10 +02:00
Fabian Dill 860faf6ef5 unify versions 2020-04-20 14:50:49 +02:00
Fabian Dill 31d3b7ce84 implement glitch_boots as a proper CLI option 2020-04-16 11:02:16 +02:00
Fabian Dill 26ea2d5905 some optimization 2020-04-14 18:59:00 +02:00
Fabian Dill 2fb419263e remove some instances of no longer existing __unicode__ 2020-04-10 21:31:15 +02:00
Fabian Dill 01b7a590e7 add glitch_boots mystery node 2020-04-10 20:58:52 +02:00
Fabian Dill 2ebc133cab add world get_type type checker 2020-04-10 20:54:18 +02:00
Fabian Dill 95d51d48bf Merge branch 'pull/23'
# Conflicts:
#	BaseClasses.py
#	EntranceShuffle.py
#	ItemList.py
#	Mystery.py
#	Rules.py
2020-04-08 15:07:19 +02:00
Fabian Dill f89c28d5c2 Merge branch 'master' into pull/58
# Conflicts:
#	AdjusterMain.py
#	BaseClasses.py
#	EntranceShuffle.py
#	Gui.py
#	InvertedRegions.py
#	ItemList.py
#	Main.py
#	Plando.py
#	Rom.py
#	Rules.py
2020-04-04 09:16:39 +02:00
compiling 270fbce516 Fix bombs check 2020-03-15 21:59:06 +11:00
compiling ab89f70fa3 Add 10 bombs as an uncle weapon for standard. 2020-03-15 11:09:34 +11:00
compiling 18c10dc7ad Make retro arrows always require buying the wooden arrow.
The Silver Arrows grant the ability to shoot if they are non-progressive, but this is harder to model.
2020-03-15 10:12:22 +11:00
compiling 5c95cf8730 Fix Half Magic logic 2020-03-14 10:31:28 +11:00
Fabian Dill 4cb5af19d6 write spoiler in unicode 2020-03-10 00:36:26 +01:00
Fabian Dill 99e7d51f11 remove reachable cache. Seems I missed invalidations somewhere as the wrong state can be retained. 2020-03-08 05:41:56 +01:00
Fabian Dill f583db3ee9 remove collections_extended dependency and replace with much faster stdlib Counter 2020-03-07 23:35:55 +01:00
Fabian Dill 27b6dd8bd7 some speed improvments 2020-03-07 23:20:11 +01:00
Fabian Dill 6059db3ea0 some general improvements. Mostly performance improvements of patching roms in multiworld with enemizer 2020-03-06 23:08:46 +01:00