Commit Graph

2556 Commits

Author SHA1 Message Date
Trevor L 9441cc31b7
Hylics 2: Update option docstrings (#3359)
* Update Options.py

* "pool" -> "item pool"
2024-05-21 17:53:00 -04:00
PoryGone 5c66681233
SA2B: Option Groups and Dataclass (#3357)
* Merge Conflicts

* SA2B: Option Groups

* Re-add erroneously-removed import
2024-05-21 17:48:23 -04:00
Trevor L 92b1f3cd19
Bomb Rush Cyberfunk: Update option docstrings (#3358)
* Update Options.py

* Update Options.py
2024-05-21 17:31:01 -04:00
jamesbrq 514ad69f44
Remove logging from validate_rom (#3362) 2024-05-21 20:57:59 +02:00
CookieCat fe7bc8784d
A Hat in Time: Implement New Game (#2640)
Adds A Hat in Time as a supported game in Archipelago.
2024-05-20 09:04:06 +02:00
Louis M c792ae76ca
Aquaria: Adding Aquaria to README and some other minors changes (#3313) 2024-05-20 08:58:44 +02:00
Fabian Dill 14ffd1c70c
Subnautica: fix use of _valid_keys were valid_keys should be used. (#3346)
* Subnautica: fix use of _valid_keys were valid_keys should be used.

* Update Options.py
2024-05-20 00:20:01 -04:00
Scipio Wright 754fc11c1b
TUNIC: ER Refactor for better plando connections, fewer shops improvement (#3075)
* Fixed shop changes

* Update option description

* Apply suggestions from Vi's review (thank you)

* Fix for plando connections on a full scene

* Plando connections should work better now for complicated paths

* Even more good plando connections yes

* Starting to move the info over

* Fixing up formatting a bit

* Remove unneeded item info

* Put in updated_reachable_regions, to replace add_dependent_regions

* Updated to match ladder shuffle

* More stuff I guess

* It functions!

* It mostly works with plando now, some slight issues still

* Fixed minor logic bug

* Fixed world leakage

* Change exception message

* Make exception message better for troubleshooting failed connections

* Merged with main

* technically a logic fix but it would never matter cause no start shuffle

* Add a couple more alias item groups cause yeah

* Rename beneath the vault front -> beneath the vault main

* Flip lantern access rule to the region

* Add missing connection to traversal reqs

* Move start_inventory_from_pool to the top so that it's next to start_inventory

* Reword the fixed shop description slightly

* Refactor per ixrec's comments

* Greatly reduced an overcomplicated block because Vi is cool and smart and also cool

* Rewrite traversal reqs thing per Vi's comments
2024-05-20 01:01:24 +02:00
Star Rauchenberger 12cde88f95
Lingo: Fixed edge case sunwarp shuffle accessibility issue (#3228)
* Lingo: Fixed edge case sunwarp shuffle accessibility issue

* Minor readability update

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-05-20 00:56:24 +02:00
Alchav e0b6889634
ALTTP: Second attempt to fix Swamp Palace boss logic (#3315) 2024-05-19 22:18:41 +02:00
black-sliver 14321d6ba2
Factorio: update factorio-rcon (#3198)
2.1.1 didn't work with py3.8, 2.1.2 fixes that
2024-05-19 20:41:18 +02:00
Doug Hoskisson 8e9a050889
Zillion: "item counts" OptionGroup (#3338) 2024-05-19 14:36:47 -04:00
Doug Hoskisson 230a9e620b
Core: move `OptionGroup` definition to `Options.py` (#3325) 2024-05-19 04:40:41 +02:00
jamesbrq 0e893889c7
MLSS: General bugfixes + Add patch extension to inno_setup.iss (#3286)
* Remove outdated header change for ROM verification

* Update Connections to be compatible with python ver. 3.8

* Update inno_setup.iss

* Update inno_setup.iss
2024-05-18 22:26:50 +02:00
Rensen3 2bc345504e
YGO06: make sure it runs on 3.8 support (#3324)
* YGO06: make sure it runs on python 3.8

* YGO06: change merge of dict, so it runs on python 3.8
2024-05-18 13:53:17 +02:00
Chris Wilson 5e3c5dedf3
WebHost: Massive overhaul of options pages (#2614)
* Implement support for option groups. WebHost options pages still need to be updated.

* Remove debug output

* In-progress conversion of player-options to Jinja rendering

* Support "Randomize" button without JS, transpile SCSS to CSS, include map file for later editors

* Un-alphabetize options, add default group name for item/location Option classes, implement more option types

* Re-flow UI generation to avoid printing rows with unsupported or invalid option types, add support for TextChoice options

* Support all remaining option types

* Rendering improvements and CSS fixes for prettiness

* Wrap options in a form, update button styles, fix labels, disable inputs where the default is random, nuke the JS

* Minor CSS tweaks, as recommended by the designer

* Hide JS-required elements in noscript tag. Add JS reactivity to range, named-range, and randomize buttons.

* Fix labels, add JS handling for TextChoice

* Make option groups collapsable

* PEP8 current option_groups progress (#2604)

* Make the python more PEP8 and remove unneeded imports

* remove LocationSet from `Item & Location Options` group

* It's ugly, but YAML generation is working

* Stop generating JSON files for player-options pages

* Do not include ItemDict entries whose values are zero

* Properly format yaml output

* Save options when form is submitted, load options on page load

* Fix options being omitted from the page if a group has an even number of options

* Implement generate-game, escape option descriptions

* Fix "randomize" checkboxes not properly setting YAML options to "random"

* Add a separator between item/location groups and items/locations in their respective lists

* Implement option presets

* Fix docs to detail what actually ended up happening

* implement option groups on webworld to allow dev sorting (#2616)

* Force extremely long item/location/option names with no spaces to text-wrap

* Fix "randomize" button being too wide in single-column display, change page header to include game name

* Update preset select to read "custom" when updating form inputs. Show error message if the user doesn't input a name

* Un-break weighted-options, add option group names to weighted options

* Nuke weighted-options. Set up framework to rebuild it in Jinja.

* Generate styles with scss, remove styles which will be replaced, add placeholders for worlds

* Support Toggle, DefaultOnToggle, and Choice options in weighted-options

* Implement expand/collapse without JS for worlds and option groups

* Properly style set options

* Implement Range and NamedRange. Also, CSS is hard.

* Add support for remaining option types. JS and backend still forthcoming.

* Add JS functionality for collapsing game divs, populating span values on range updates. Add <noscript> tag to warn users with JS disabled.

* Support showing/hiding game divs based on range value for game

* Add support for adding/deleting range rows

* Save settings to localStorage on form submission

* Save deleted options on form submission

* Break weighted-options into a per-game page.

- Break weighted-options into a per-game page
- Add "advanced options" links to supported games page
- Use details/summary tags on supported games, player-options, and weighted-options
- Fix bug preventing previously deleted rows from being removed on page load if JS is enabled
- Move route handling for options pages to options.py
- Remove world handling from weighted-options

* Implement loading previous settings from localStorage on page load if JS is enabled

* Weighted options can now generate YAML files and single-player games

* options pages now respect option visibility settings for simple and complex pages

* Remove `/weighted-settings` redirect, fix weighted-options link on player-options page

* Fix instance of AutoWorld not having access to proper `random`

* Catch instances of frozenset along with set

* Restore word-wrap in tooltips

* Fix word wrap in player-options labels

* Add `dedent` filter to help with formatting tooltips in player-options

* Do not change the ordering of keys when printing yaml files

* Move necessary import out of conditional statement

* Expand only the first option group by default on both options pages

* Respect option visibility when generating yaml template files

* Swap to double quotes

* Replace instances of `/weighted-settings` with `/weighted-options`, swap out incomplete links

* Strip newlines and spaces after applying dedent filter

* Fix documentation for option groups

* Update site map

* Update various docs

* Sort OptionSet lists alphabetically

* Minor style tweak

* Fix extremely long text overflowing tooltips

* Convert player-options to use CSS grid instead of tables

* Do not display link to weighted-options page on supported games if the options page is an external link

* Update worlds/AutoWorld.py

Bugfix by @alwaysintreble

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Fix NamedRange options not being properly set if a preset it loaded

* Move option-presets route into options.py

* Include preset name in YAML if not "default" and not "custom"

* Removed macros for PlandoBosses and DefaultOnToggle, as they were handled by their parent classes

* Fix not disabling custom inputs when the randomize button is clicked

* Only sort OptionList and OptionSet valid_keys if they are unordered

* Quick style fixes for player-settings to give `select` elements `text-overflow: ellipsis` and increase base size of left-column

* Prevent showing a horizontal scroll bar on player-options if the browser width was beneath a certain threshold

* Fix a bug in weighted-options which prevented inputting a negative value for new range inputs

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-05-18 00:11:57 -04:00
NewSoupVi 5fb0126754
Core: Player name property on world class (#3042)
* player property on world class

* Remove dat shi from overcooked

* Update worlds/AutoWorld.py

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

---------

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2024-05-18 00:18:57 +02:00
Bryce Wilson 013862b068
Pokemon Emerald: Update changelog (#3317)
* Pokemon Emerald: Update changelog

* Pokemon Emerald: Fix spelling error in changelog

Co-authored-by: Remy Jette <remy@remyjette.com>

---------

Co-authored-by: Remy Jette <remy@remyjette.com>
2024-05-18 00:06:30 +02:00
Doug Hoskisson 280b67f996
some worlds: some typing in `LocalRom` (#3090)
* some worlds: some typing in `LocalRom`

### `read_bytes`

It's not safe to return `bytearray` when we think it's `bytes`
```python
a = rom.read_bytes(8, 3)
hash(a)  # This won't crash, right?
```

### `write_bytes`

`Iterable[SupportsIndex]` is what's required for `bytearray.__setitem__(slice, values)`
We need to add `__len__` for the `len(values)` in this function.

* remove `object` inheritance
2024-05-17 21:41:57 +02:00
NewSoupVi 9ae7083bfc
Fix Monastery Entry RIght righqeuotghqeougtfgas (#3213) 2024-05-17 19:29:55 +02:00
NewSoupVi bd18018852
The Witness: Fix Mountain Floor 2 Near Row 5 Symbol Requirement (#3212) 2024-05-17 19:29:46 +02:00
Exempt-Medic b4b79bcd78
BRCF: Small Fixes (#3314)
* Plural fix

* Update link
2024-05-17 19:24:32 +02:00
Rensen3 539ee1c5da
Yu-Gi-oh! 2006: implement new game (#2795)
* Initial implementation of Yu-Gi-Oh! WC 2006

* Added Opponents and banlists

* Initial implementation of Yu-Gi-Oh! WC 2006

* Added Opponents and banlists

* Added Campaign Logic

* Added Bonuses Logic

* Added challenge logic

* fixed yugioh client

* ygo06 rom cleanup and include lua

* ygo06 patch cleanup

* ygo06 move client to world folder

* lots of small changes

* bug fixes

* implemented filler item for yugioh06

* BizHawkClient: Add client and connector

* BizHawkClient: Add launcher component and inno_setup lines

* BizHawkClient: Misc stability updates and small improvements

Bad commit organization a consequence of working with two different branches and not keeping the commits separated

* BizHawkClient: Add docstrings

* BizHawkClient: Pull in changes from other branch

* BizHawkClient: Fix no handler message not displaying after changed ROMs

* BizHawkClient: Remove extra print statement from lua

* BizHawkClient: Change version command to use raw strings

* BizHawkClient: Change script version to single integer

* YGO06: added logic for "all expect type forbidden" limited duels

* YGO06: Structure Deck choice now affects logic. Fixed a bug with tier 5 campaign opponents. Added logic for TD16 Union.

* BizHawkClient: Add newline to version for lua script

* BizHawkClient: Call send_connect from BizHawkClient's watcher loop

* BizHawkClient: Add handling for failed request getting script version

* BizHawkClient: Have base64.lua check lua version explicitly for bit operations

On 2.9, it would detect LuaJIT and flood the console with deprecation warnings

* BizHawkClient: Update connector script for slightly better errors and address Gambatte frame sync issue

* BizHawkClient: Remove accidentally added print statements

* BizHawkClient: Fix connector server not closing correctly

* BizHawkClient: Move some connector code around, some linting

* BizHawkClient: Small cleanup in lua

* BizHawkClient: Lua linting

* BizHawkClient: Remove outdated sentences in docstrings

* YGO06: Logic additions and bug fixes

* BizHawkClient: Correctly null check patch file arg

* BizHawkClient: Initialize logging

* BizHawkClient: Move code to worlds/_bizhawk

Also splits out BizHawk communication functions to their own file for use outside this client

* BizHawkClient: Add license to connector lua, add types to docs

* BizHawkClient: Add module docstrings

* YGO06: Logic additions

* BizHawkClient: Allow clients to define multiple systems

* BizHawkClient: Better logging and handling of interruptions to connection to script

* YGO06: Logic additions

* YGO06: Added text to options

* YGO06: Ported to bizhawk client

* YGO06: fix goal not being detected

* YGO06: fix access item rule for tier 5 column 1 and 2

* YGO06: docu and bug fixes

* YGO06: change name

* YGO06: some fixes

* YGO06: fix starting opponent and booster not applying

* YGO06: added option to reduce the amount of challenges and remove the no ban list from pool.

* YGO06: added rom being asked for on first use

* YGO06: fix rules for challenges

* YGO06: create proper rules for TD04 Ritual Summon

* YGO06: mark most banlists as usefull instead of progression

* YGO06: reduce the required core boosters across the board

* YGO06: fix client not loading if another game already loaded the bizhawk client

* YGO06: fix client not finding the bizhawk client.

* YGO06: fix TD08 Draw not giving out an item

* YGO06: small text changes

* YGO06: update to version 0.4.4

* YGO06: logic mixin clean-up

* YGO06: added option for campaign opponents as goal

* Pokemon Emerald add encounter table randomization

* Pokemon Emerald: Item ball randomization working

* Pokemon Emerald: Clean up code a little

* Pokemon Emerald: Partial rework of region/location creation

* Pokemon Emerald: Dedupe items and add more readable names

* Refactor region creation to manually defined regions

* Split region json

* Use new data.json with flattened constants and add HM locations

* YGO06: bug fixes

* YGO06: bug fix

* YGO06: changes default options to be more beginner friendly

* YGO06: attempt at universal tracker support. Settings are stored in slot data now.

* YGO06: fix for older python versions

* YGO06: fix slot data

* YGO06: added diiferent opponents to the campaign

* YGO06: fix small bug with opponent icons

* YGO06: fix unwanted changes

* YGO06: repair merge with main

* YGO06: map out all of the opponents

* YGO06: added opponent shuffle

* YGO06: added logic to opponent shuffle

* YGO06: added option to use ocg art

* YGO06: bug_fixes

* YGO06: removed todos, since they are not needed anymore

* YGO06: added draft mode

* YGO06: added logic to draft mode

* YGO06: Added Money multiplier when you lose

* YGO06: Fixed Unit Test errors

* YGO06: Added Random deck option

* YGO06: Bug fix with registering client

* YGO06: client clean-up

* YGO06: fixed card misspellings

* YGO06: removed unused imports and other small changes

* YGO06: small changes

* YGO06: fix generation error when the combination of starting with "No Banlist" and not adding "No Banlist" to the pool is selected

* YGO06: fix ocg art path overwriting Huge Revolution bugfix

* YGO06: added comments and other minor changes

* YGO06: fixed byte length in client for money

* YGO06: fixes for webhost and options

* YGO06: use the proper random function

* YGO06: change settings to options

* YGO06: move to procedure patch

* YGO06: fix imports

* YGO06: fix download link for patch not showing

* YGO06: remove unnecessary Optional

* YGO06: fix universal tracker stuff

* YGO06: add typings

* YGO06: small cleanup

* yugioh06:  small change to setup

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* YGO06: remove logic mixin

* YGO06: fix create item and implement create filler and get filler item name

* YGO06: remove double lambdas

* YGO06: use pkgutil.get_data instaed pf zipFile

* YGO06: fix starting items being duplicated

* YGO06: lots of small changes

* YGO06: moved functions to match execution order

* YGO06: run ruff

* YGO06: run ruff format

* YGO06: fix ruff errors

* YGO06: undo ruff format for rules

* YGO06: move import to prevent circular dependency

* YGO06: remove unused class

* YGO06: optimizing rules

* YGO06: some optimization and small bug fix

---------

Co-authored-by: Zunawe <gyroscope15@gmail.com>
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-05-17 19:23:05 +02:00
Exempt-Medic 5fb1d0f98a
FF1: Switching Options System (#3302) 2024-05-17 19:19:55 +02:00
Louis M 89a2a3c35b
Aquaria: implement new game (#3197)
This is a new world for the Aquaria game (https://www.bit-blot.com/aquaria/).
2024-05-17 12:29:00 +02:00
Trevor L 68323b46a9
Bomb Rush Cyberfunk: Implement new game (#2925)
Adds Team Reptile's Bomb Rush Cyberfunk as a new game.
2024-05-17 12:13:40 +02:00
Aaron Wagener 2447be92d8
The Messenger: fix generation failure for no portal shuffle with 3 available portals (#3200) 2024-05-17 10:18:50 +02:00
NewSoupVi 88dd27eb3a
The Witness: Use OptionError (#3258)
* Use OptionError

* ruff
2024-05-17 10:07:38 +02:00
FlySniper 705cb2e816
Wargroove: Switched to options API. (#3306)
* Wargroove: Switched to options API.

* Update Options.py

* Update __init__.py

* Options is plural

* Wargroove: Options updates with some small fixes.

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-05-16 18:46:13 +02:00
LiquidCat64 4da9cdd91c
CV64: Fix items with weird characters landing on Renon's shop crashing (#3305) 2024-05-15 23:50:04 +02:00
chandler05 6576b069f2
Hylics 2: Remove Random Start option and replace it with Start Location option (#3289)
* Hylics 2: Remove Random Start option and replace it with Start Location option

* remove choice

* Readd random start to slot data

* newlines

* Add random_start as a Removed option
2024-05-14 20:35:32 +02:00
Scipio Wright b78781ab3e
Docs: Update advanced yaml guide wording for priority locations (#3298)
* Update advanced yaml guide wording

* Update options api as well

* Update exclude locations description slightly to use more current verbiage

* Update priority locations in options api.md to note what happens if it runs out

* Remove auto-added bullet points

* Slightly mess with wording to make it more succinct
2024-05-14 20:28:15 +02:00
Aaron Wagener 9a82edc931
World: remove ClassVar typing from topology_present (#3294) 2024-05-14 04:35:33 +02:00
Doug Hoskisson 77cce68c08
Zillion: remove deprecated `Logger.warn` (#3295) 2024-05-13 20:31:15 +02:00
Exempt-Medic f38655d6b6
Bumper Stickers and Meritous: Options and world: multiworld fixes (#3281)
* Update Options.py

* Update __init__.py

* Correct case

* Correct case

* Update Meritous and actually use Options

* Oops

* Fixing world: multiworld
2024-05-12 18:52:34 +02:00
Exempt-Medic 701fbab837
Core: World: MultiWorld and another deprecated option getter (#3254)
* world: multiworld and deprecated options getting

* Oops

* Found two more
2024-05-12 18:51:20 +02:00
Exempt-Medic 8db3e40094
Removing old option getters (#3285) 2024-05-10 16:29:07 +02:00
Bryce Wilson 0f1b16d640
Pokemon Emerald: Change Lilycove access logic (#3277)
* Pokemon Emerald: Change logical access to lilycove from east

* Pokemon Emerald: Add tests
2024-05-08 18:26:13 +02:00
Bryce Wilson 76962b8b3b
Pokemon Emerald: Fix incorrect access to slateport water encounters (#3243) 2024-05-07 12:43:35 +02:00
black-sliver 23eca7d747
SoE: Docs: rework some styling (#3268)
* Docs: SoE: move header and fix header level

* Docs: SoE: be pedantic for required software
2024-05-06 10:55:25 +02:00
Alchav 1a563a14fc
LTTP: Yet more LTTP logic fixes (#3270) 2024-05-06 09:36:08 +02:00
jamesbrq 5935093615
Mario & Luigi: Superstar Saga: Implement New Game (#2754)
* Commit for PR

* Commit for PR

* Update worlds/mlss/Client.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/mlss/docs/setup_en.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Remove deprecated import. Updated settings and romfile syntax

* Updated Options to new system. Changed all references from MultiWorld to World

* Changed switch statements to if else

* Update en_Mario & Luigi Superstar Saga.md

* Updated client.py

* Update Client.py

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Updated logic, Updated patch implementation, Removed unused imports, Cleaned up Code

* Update __init__.py

* Changed reference from world to mlssworld

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>

* Fix merge conflict + update prep

* v1.2

* Leftover print commands

* Update basepatch.bsdiff

* Update basepatch.bsdiff

* v1.3

* Update Rom.py

* Change tracker locations to serverside, no longer locations. Various code cleanup and logic changes.

* Event removal continuation.

* Partial Implementation of APPP (Incomplete))

* v1.4 Implemented APPP

* Docs Updated

* Update Rom.py

* Update setup_en.md

* Update Rom.py

* Update Rules.py

* Fix for APPP being broken on webhost

* Update Rom.py

* Update Rom.py

* Location name fixes + pants color fixes

* Update Rules.py

* Fix for ultra hammer cutscene

* Fixed compat. issues with python ver. 3.8

* Updated hidden block yaml option

* pre-v1.5

* Update Client.py

* Update basepatch.bsdiff

* v1.5

* Update XP multiplier to have a minimum of 0

* Update 'Beanfruit' to 'Bean Fruit'

* v1.6

* Update Rom.py

* Update basepatch.bsdiff

* Initial review refactor

* Revert state logic changes. Continuation of refactor.

* Fixed failed generations. Finished refactor.

* Reworked colors. Removed all .txt files

* Actually removed the .txt files this time

* Update Rom.py

* Update README.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Client.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/__init__.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/docs/en_Mario & Luigi Superstar Saga.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Data.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Review refactor.

* Update README.md

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Update worlds/mlss/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Add coin blocks to LocationName

* Refactor.

* Update Items.py

* Delete mlss.apworld

* Small asm bugfix

* Update basepatch.bsdiff

* Client sends less messages to server

* Update basepatch.bsdiff

---------

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-05-06 09:15:06 +02:00
Bryce Wilson d94cf8dcb2
Pokemon Emerald: Add event ticket locations to client data store flags (#3177)
* Pokemon Emerald: Add event ticket locations to client data store flags

* Pokemon Emerald: Add regi doors event flag

* Pokemon Emerald: Add more tracker flags
2024-05-05 10:46:11 +02:00
PoryGone 5fae1c087e
Celeste 64: v1.2 Content Update (#3210)
* Cleanup and new option support

* Handle new locations

* Support higher Strawberry counts

* Don't add start inventory items to the pool

* Support Move Shuffle functionality and items

* Hard and Move Shuffle Logic

* Fix Options

* Update CHANGELOG.md

* Add standard moves logic for signs 3 and 4

* Fix Option Tooltip

* Add tracker link to setup guide

* Fix unit test

* Fix option tooltips

* Missing Space

* Move option checking out of rule function

* Delete just_gen500.bat
2024-05-05 08:58:49 +02:00
Bryce Wilson 7e61211365
Pokemon Emerald: Convert to procedure patch (#2995)
* Pokemon Emerald: Convert to procedure patch

* Pokemon Emerald: Remove assertion for vanilla rom's existence

* Pokemon Emerald: Add APPP implication to changelog

* Pokemon Emerald: Move procedure patch changelog line to new version

* Pokemon Emerald: Modify changelog versions

* Pokemon Emerald: Fix patch file download not appearing

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-05-05 07:08:24 +02:00
Bryce Wilson 7603b4a88f
Pokemon Emerald: Change dexsanity to not create locations for blacklisted wilds (#3056) 2024-05-04 21:44:38 +02:00
Aaron Wagener 005fc4e864
Fill: allow for single player fill restrictive placement and sweeping (#2415)
* Core: allow for single player state sweeping

* Fill: have distribute items use single_player fill when it can

* oop

* pass locations to sweep_for_events instead of the player

* finally found the diff that was breaking swap

* LTTP fills everyone's dungeons at once, not just a single player's

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
2024-05-04 12:42:36 +02:00
Star Rauchenberger 28262a31b8
Lingo: Started using OptionError (#3251) 2024-05-04 08:40:17 +02:00
Bryce Wilson 660b068f5a
Pokemon Emerald: Use OptionError (#3264) 2024-05-04 08:38:24 +02:00
Thorsten Horberth 879c3407d8
Yoshi's World: Fixed minor logic inconsistincy in Rules.py (#3241)
* Fixed Logic in Rules.py

As of easy logic of this goal is
    set_rule(world.multiworld.get_location("GO! GO! MARIO!!: Stars", player), lambda state: logic.has_midring(state) or (state.has("Tulip", player) and logic.cansee_clouds(state)))
normal logic shouldn't need any collectable.

* Corrected Logic Rules.py
2024-05-04 04:29:12 +02:00
Nicholas Saylor 298c9fc159
Fixed typo and odd capitalization (#3233) 2024-05-03 12:23:08 +02:00
Scipio Wright 26188230b7
TUNIC: Better seed groups for Entrance Rando (#2998)
* Update entrance rando description to discuss seed groups

* Starting off, setting up some names

* It lives

* Some preliminary plando connection handling, probably has errors

* Add missed comma

* if -> elif

* I think this is working properly to handle plando connections

* Update comments

* Fix up shop -> shop portal stuff

* Add back comma that got removed for no reason in the ladder PR

* Remove unnecessary if else

* add back the actually necessary if but not the else

* okay they were both necessary

* Update entrance rando description

* blasphemy

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>

* Rename other instances of tunc -> tunic

* Update per Vi's review (thank you)

* Fix a not that shouldn't have been

* Rearrange, update per Vi's comments (thank you)

* Fix indent

* Add a .value

* Add .values

* Fix bad comparison

* Add a not that was supposed to be there

* Replace another isinstance

* Revise option description

* Fix per Kaito's comment

Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>

---------

Co-authored-by: Silent <110704408+silent-destroyer@users.noreply.github.com>
Co-authored-by: Kaito Sinclaire <ks@rosenthalcastle.org>
2024-05-03 07:21:27 +02:00
t3hf1gm3nt b68be7360c
[TLOZ]: Remove use of per_slot_randoms (#3255)
We only used it in two spots for randomizing the secret rupee cave values. Uses proper world random now.
2024-05-03 02:56:20 +02:00
t3hf1gm3nt 255e52642e
TLOZ: Fix rings classification, so they are actually considered for logic (#3253) 2024-05-02 16:49:39 -05:00
qwint 49862dca1f
move godhome events to create_regions with the others to not try and make them non-events when unshuffled is on (#3221) 2024-05-02 15:26:17 +02:00
Star Rauchenberger 0d586a4467
Lingo: Fix broken good item in panelsanity (#3249) 2024-05-02 15:14:30 +02:00
Ziktofel 8c8b29ae92
SC2: For non-campaign order pick one of the hardest missions as goal (#3180)
This allows End Game as the goal even if long campaigns are present
2024-05-02 12:20:57 +02:00
Scipio Wright 31a5696526
Noita: Add more location groups, capitalize existing ones (#3141)
* Add location groups for each region

* Capitalize existing location groups

* Capitalize new boss location group names

* Update comment with capitalization

* Capitalize location_type in reigons.py
2024-05-02 12:02:14 +02:00
palex00 7bdf9a643c
Updating Poptracker-Pack-Link for Pokémon Emerald as the old one was no longer maintained and did not work with 0.4.5 (#3193)
* Replaced the outdated Tracker Pack with a new one that is also pinned in the Discord channel

* Same change but for Spanish

* Update setup_en.md

* catching the bottom link as well

* See English Setupguide
2024-05-02 11:56:35 +02:00
Scipio Wright c64c80aac0
TUNIC: Location groups for each area of the game (#3024)
* huzzah, location groups

* scope creep pog

* Apply suggestion to the other spot it is applicable at too

* apply berserker's suggestion

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Remove extra location group for shops

* Fire rod for magic wand

* Capitalize itme name groups

* Update docs to capitalize item name groups, remove the little section on aliases

since the aliases bit is really more for someone misremembering the name than anything else, like "fire rod" is because you played a lot of LttP, or Orb instead of Magic Orb is clear.

* Fix rule with item group name

* Capitalization is cool

* Fix merge mistake

* Add Flask group, remove Potions group

* Update docs to detail how to find item and location groups

* Revise per Vi's comment

* Fix test

* fuzzy matching please stop

* Remove test change that was meant for a different branch

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-05-02 10:02:59 +02:00
Star Rauchenberger fc571ba356
Lingo: Expand sphere 1 under restrictive conditions (#3190) 2024-05-02 09:52:16 +02:00
Star Rauchenberger 487a067d10
Lingo: Fix world load on frozen 3.8 (#3220)
* Lingo: Fix world load on frozen 3.8

* Fixed absolute imports in unit test

* Made unpickling safer
2024-04-29 20:38:29 +02:00
t3hf1gm3nt 9cdc90513b
[TLOZ]: Dark Rooms and Level 8 Logic Fixes (#3222)
Properly name the Book to Book of Magic in Rules.py so you can actually possibly be expected to use Magical Rod plus Book of Magic to get through dark rooms. No wonder we tend to see candles so early oops.

Also adding a rule that you need candles for access to Level 8 so you aren't required to time a Rod+Book shot against a moblin to burn the bush. Might make this a logic trick or something later.
2024-04-28 01:49:59 +02:00
Alchav 9afe45166c
ALTTP: 0.4.6 fixes (#3215)
* Fix randomizer room logic

* Fix Triforce Hunt HUD always present

* Fix Circle of Pots enemy byte

* treasure_hunt_total for Murahdala text
2024-04-28 01:48:59 +02:00
LiquidCat64 9e20fa48e1
CV64: fix import that shouldn't be relative (#3223) 2024-04-28 01:41:30 +02:00
Aaron Wagener 4f1e696243
The Messenger: fix import that shouldn't be relative (#3219) 2024-04-26 21:29:01 +02:00
Fabian Dill 2f78860d8c
Core/SNIClient/LttP/Factorio: switch to get_settings (#3208) 2024-04-24 06:24:44 +02:00
Scipio Wright cca9778871
Delete worlds/sc2wol directory (#3202) 2024-04-23 12:58:38 -05:00
Fabian Dill daccb30e3d
Factorio: fix client compatibility with Windows 7/Python 3.8 (#3196) 2024-04-22 14:32:31 +02:00
NewSoupVi e22ac85e15
The Witness: More door renames (#3131) 2024-04-21 11:45:39 -05:00
Kaito Sinclaire ee69fa6a8c
SMZ3: Use correct font tiles for cross-world items in SM (#3095) 2024-04-21 11:44:17 -05:00
Scipio Wright ec18254e9e
TUNIC: Minor edits to game page (#3182)
* Minor edits to game page

* in -> of
2024-04-21 11:39:37 -05:00
Scipio Wright 6aafa6ff04
TUNIC: Fix minimal Heir access in ladder shuffle (#3189) 2024-04-21 17:00:16 +02:00
Bryce Wilson 5d8aca1b4e
Pokemon Emerald: Temporary fix for missing items (#3162) 2024-04-20 19:56:08 -05:00
Aaron Wagener d4c8083be5
Docs: Mention /check in the advanced yaml guide (#3092)
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
2024-04-20 19:49:48 -05:00
Flore b8e0d4c4ee
DS3: Update the setup docs to be more up to date (#2932)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com>
Co-authored-by: Moonlington <Moonlington@users.noreply.github.com>
2024-04-20 19:45:20 -05:00
Doug Hoskisson fc18f9caf9
Zillion: Docs: add information to skill option documentation (#3118) 2024-04-20 19:43:13 -05:00
agilbert1412 0624ba5e81
Stardew Valley: Options page documentation improvements (#3155) 2024-04-20 19:41:00 -05:00
David St-Louis a4acdb6ddf
DOOM II: var world->multiworld fix and minor doc fix (#3140) 2024-04-19 23:11:12 +02:00
Fabian Dill 7a004de9a0
LttP: remove glitch triforce setting (#3174) 2024-04-19 23:10:29 +02:00
Silvris 8021ec744f
LttP: fix percentage Triforce Pieces and missed cleanup from #3160 (#3178) 2024-04-19 23:10:10 +02:00
Silvris a06bca95ad
CV64: Include player in APPP constructor (#3175) 2024-04-19 01:24:00 +02:00
Alchav b372b9da20
LTTP: ToH Crystal Switch Logic (#3172) 2024-04-18 21:33:41 +02:00
digiholic f89cee4b15
MMBN3: Modernizations and Minor Bugfixes (#2991) 2024-04-18 19:02:01 +02:00
JusticePS 727915040d
Adventure: Remove runtime changes to location templates (#3010) 2024-04-18 19:01:12 +02:00
PoryGone c4c4069022
SA2B: Update Setup guide for new Mod Manager (#3085) 2024-04-18 19:00:01 +02:00
Aaron Wagener 5711d2c309
The Messenger: Hotfix item links filler gen (#3078) 2024-04-18 18:59:30 +02:00
NewSoupVi fbfe82f57f
The Witness: Make item links work properly with the hint system (#3110) 2024-04-18 18:57:22 +02:00
el-u 233eba6681
lufia2ac: prevent double checks (#3154) 2024-04-18 18:56:32 +02:00
David St-Louis ffff63e6f3
DOOM 1993: Update to use new Options + logic fixes + Doc fix (#3138) 2024-04-18 18:56:10 +02:00
JaredWeakStrike 2704015eef
KH2: Docs updates and Excluded Locations Bugfix (#3150) 2024-04-18 18:55:27 +02:00
lordlou 3c70621f1b
SM: getitem cheat fix (#3102) 2024-04-18 18:54:46 +02:00
Scipio Wright 5ec342abf4
Noita: Add Meat Realm (#3119) 2024-04-18 18:54:03 +02:00
David St-Louis 2c80a9b8f1
Heretic: Update to use new Options + logic fixes + Doc fix (#3139) 2024-04-18 18:53:09 +02:00
Silvris 6f7c2fa25f
KDL3: Fix invalid animal placements and fill error (#3152) 2024-04-18 18:52:23 +02:00
Bryce Wilson 8b8df9fa33
Pokemon Emerald: Fix missing region for water encounters in Dewford (#3103) 2024-04-18 18:51:49 +02:00
Doug Hoskisson 3343d4e364
SM: clean post_fill function (#2863) 2024-04-18 18:50:17 +02:00
NewSoupVi 1faaa0d941
The Witness: Increase variety of the starting item (#3047) 2024-04-18 18:49:15 +02:00
Nicholas Brochu fec533b65e
Zork Grand Inquisitor: Fix Determinism Issues on Fixed Seeds (#3134) 2024-04-18 18:47:27 +02:00
qwint 444178171b
Docs: adds new commonclient commands to webhost docs (#3151) 2024-04-18 18:46:00 +02:00
Star Rauchenberger 740b76ebd5
Lingo: The Pilgrim Update (#2884)
* An option was added to enable or disable the pilgrimage, and it defaults to disabled. When disabled, the client will prevent you from performing a pilgrimage (i.e. the yellow border will not appear when you enter the 1 sunwarp). The sun painting is added to the item pool when pilgrimage is disabled, as otherwise there is no way into the Pilgrim Antechamber. Inversely, the sun painting is no longer in the item pool when pilgrimage is enabled (even if door shuffle is on), requiring you to perform a pilgrimage to get to that room.
* The canonical pilgrimage has been deprecated. Instead, there is logic for determining whether a pilgrimage is possible.
* Two options were added that allow the player to decide whether paintings and/or Crossroads - Roof Access are permitted during the pilgrimage. Both default to disabled. These options apply both to logical expectations in the generator, and are also enforced by the game client.
* An option was added to control how sunwarps are accessed. The default is for them to always be accessible, like in the base game. It is also possible to disable them entirely (which is not possible when pilgrimage is enabled), or lock them behind items similar to door shuffle. It can either be one item that unlocks all sunwarps at the same time, six progressive items that unlock the sunwarps from 1 to 6, or six individual items that unlock the sunwarps in any order. This option is independent from door shuffle.
* An option was added that shuffles sunwarps. This acts similarly to painting shuffle. The 12 sunwarps are re-ordered and re-paired. Sunwarps that were previously entrances or exits do not need to stay entrances or exits. Performing a pilgrimage requires proceeding through the sunwarps in the new order, rather than the original one.
* Pilgrimage was added as a win condition. It requires you to solve the blue PILGRIM panel in the Pilgrim Antechamber.
2024-04-18 18:45:33 +02:00
Magnemania 6b50c91ce2
SM64ex: Logic and Generation Fixes (#3135) 2024-04-18 18:43:19 +02:00
wildham a91105c958
FFMQ: Update FFMQ setup_en.md (#3091) 2024-04-18 18:42:28 +02:00
Trevor L c3060a8b66
Hylics 2: Update to new options API (#3147) 2024-04-18 18:40:53 +02:00
PinkSwitch 5996a8163d
Yoshi's Island: Minor Fixes (#3142) 2024-04-18 18:40:00 +02:00
Bryce Wilson ee1e578201
Pokemon Emerald: Fix client crash if 0.4.6 client connects to 0.4.5 seed (#3146) 2024-04-18 18:39:28 +02:00
Bryce Wilson 2d3f3fcc2d
Pokemon Emerald: Fix terra/marine caves bugged internal id (#3161) 2024-04-18 18:38:41 +02:00
LiquidCat64 437843bf53
CV64: Use AP Procedure Patch (#3159) 2024-04-18 18:37:51 +02:00
Scipio Wright 7fd7d5e492
Noita: Add the new bosses to the check pool (#3170) 2024-04-18 18:34:57 +02:00
el-u 52c1b04fc8
lufia2ac: prevent 0 byte reads (#3168) 2024-04-18 18:34:26 +02:00
Fabian Dill 6e56f31398
LttP/Core: more ripping and tearing (#3160) 2024-04-18 18:33:16 +02:00
Alchav f19a84222e
ALTTP: Triforce Pieces and Condense Items fixes (#3166) 2024-04-17 19:29:32 +02:00
Alchav 801d1223ac
LTTP: Thieves Town KDS key fix (#3145) 2024-04-17 19:22:03 +02:00
Doug Hoskisson 30cdde8605
CI: pyright in github actions (#3121)
* CI: strict mypy check in github actions

mypy_files.txt is a list of files that will fail the CI if mypy finds errors in them

* don't need these

* `Any` should be a way to silence the type checker

* restrict return Any

* CI: pyright in github actions

* fix mistake in translating from mypy

* missed another change from mypy to pyright

* pin pyright version

* add more paths that should trigger check

* use Python instead of bash

* type error for testing CI

* Revert "type error for testing CI"

This reverts commit 99f65f3dadf67fb18b6bbee90bd77d8dbd10f9f9.

* oops

* don't need to redirect output
2024-04-16 23:03:30 +02:00
Ziktofel 5da3a40964
SC2 Documentation: Fix the page titles (#3074) 2024-04-16 02:55:36 +02:00
Trevor L a1ef25455b
Hylics 2: Fix logic for medallions in vault (#3148) 2024-04-16 02:54:35 +02:00
Scipio Wright 6dbeb6c658
TUNIC: Fix chest in incorrect region, incorrect key requirement (#3132) 2024-04-14 21:14:16 -05:00
Fabian Dill 09abc5beaa
Core: add visibility attribute to Option (#3125) 2024-04-14 20:49:43 +02:00
Fabian Dill fb1cf26118
SNIClient/LttP: modern SNI prevents payload overflow (#2523) 2024-04-14 20:40:09 +02:00
Aaron Wagener 842a15fd3c
Core: replace `Location.event` with `advancement` property (#2871) 2024-04-14 20:37:48 +02:00
Fabian Dill 19f1b265b1
LttP: deprioritize locked locations for ingame hints (#3127) 2024-04-14 20:36:36 +02:00
Fabian Dill 1c14d1107f
Subnautica: filler items distribution (#3104) 2024-04-14 20:36:25 +02:00
Justus Lind d1274c12b9
Muse Dash: Add filler items and rework generation balance (#2809) 2024-04-14 20:23:13 +02:00
Scipio Wright 480c15eea0
TUNIC: Fix entrance rule for unrestricted + ladders - entrance rando (#3076) 2024-04-14 19:59:34 +02:00
Alchav d4ec4d32f0
ALTTP: Bomb Walls Logic Fixes (#3130) 2024-04-14 17:30:40 +02:00
Bryce Wilson 50fb70d832
BizHawkClient: Add error message if patching fails (#2877) 2024-04-14 03:26:25 +02:00
zig-for ca5c0d9eb8
LADX: Add "boots controls" option (#2085) 2024-04-14 03:21:55 +02:00
PinkSwitch 5bda265f43
Yoshi's Island: Fix Outdated Connection Setup (#3113) 2024-04-14 02:23:59 +02:00
NewSoupVi 9ef1fa825d
The Witness: Rename "Town Windmill Entry" to "Windmill Entry" (#3081) 2024-04-14 02:21:18 +02:00
Seldom f5ff005360
Terraria: Crate logic (#2841) 2024-04-14 02:18:02 +02:00
Scipio Wright fb3035a78b
TUNIC: Some cleanup (#3115) 2024-04-14 02:06:06 +02:00
Ziktofel 3d5c21cec5
SC2: Remove the deprecated data version attribute in order to avoid cached old item names (#3040) 2024-04-14 01:44:51 +02:00
Scipio Wright feaae1db12
Noita: Do some cleanup to make mypy happy (#3114) 2024-04-14 01:21:20 +02:00
Phaneros 56ec0e902d
sc2: Fixing mission levels not counting towards the level 35 threshold to unlock primal kerrigan (#3109) 2024-04-14 01:09:01 +02:00
agilbert1412 c8fd42f938
Stardew Valley: Remove early shipping bin documentation (#3126) 2024-04-14 00:46:41 +02:00
Star Rauchenberger e5eb54fb27
The Witness: Migrate joke hints to the client (#3049) 2024-04-14 00:46:11 +02:00
Scipio Wright fbeba1e470
TUNIC: Error catching for logic bugs in ER (#3082) 2024-04-14 00:20:52 +02:00
Star Rauchenberger 11073dfdac
Lingo: Remove unnecessary player_logic parameters (#3054)
A world's player_logic is accessible from the LingoWorld object, so it's not necessary to also pass the LingoPlayerLogic object through every function that uses both.
2024-04-14 00:20:31 +02:00
Alchav 7e660dbd23
Pokémon Red and Blue: 0.4.5 Fixes (#3106) 2024-04-13 17:58:50 +02:00
Chris Wilson 242126b4b2
ArchipIDLE 2024 (#3079)
* Update item pool to include 25 jokes and videos as progression items, as well as a progression GeroCities profile

* Fix a bug in Items.py causing item names to be appended inappropriately

* Remove unnecessary import

* Change item pool to have 50 jokes and 20 motivational videos

* Adjust item pool to have 40 of both jokes and videos

* Fix imports to allow compressing for distribution as a .apworld
2024-04-12 00:32:10 -04:00
Ziktofel 30dda013de
SC2: Fix Typos in location names (#3108) 2024-04-12 03:01:12 +02:00
PoryGone 9bbc49204d
DKC3: Fix List Out of Range Error on Level Shuffle Hint extension (#3077) 2024-04-12 00:53:52 +02:00
Ziktofel b97cee4372
SC2: Fix vanilla mission order connection (#3101) 2024-04-12 00:52:27 +02:00
Ziktofel 8d28c34f95
SC2: Fix unused_items refill to respect item dependencies. (#3116) 2024-04-12 00:46:15 +02:00
Justus Lind 0f2bd0fb85
Muse Dash: Update songs to 4.2.0. Add a new trap. (#3053) 2024-04-12 00:44:16 +02:00
Bryce Wilson cf59cfaad0
Pokemon Emerald: Change Ho-Oh capitalization (#3069) 2024-04-12 00:31:53 +02:00
Scipio Wright c534cb79b5
TUNIC: Fix link to player options page in setup guide (#3086) 2024-04-12 00:30:31 +02:00
Silvris 8952fbdc03
KDL3: Fix boss access on open world disabled (#3120) 2024-04-12 00:29:40 +02:00
Ziktofel 9012afeb75
SC2: Fix possible non-determinism in goal selection (#3123) 2024-04-12 00:28:59 +02:00
NewSoupVi 401a6d9a42
The Witness: The big dumb refactor (#3007) 2024-04-12 00:27:42 +02:00
Exempt-Medic 0ba6d90bb8
Fix typo (#3094) 2024-04-10 00:05:02 -04:00
Rjosephson b007a42487
Ror2: Add progressive stages option (#2813) 2024-04-09 21:14:18 +02:00
qwint 32c92e03e7
Hollow Knight: Adding Godhome Goal Logic (#2952) 2024-04-09 21:12:50 +02:00
el-u 14437d653f
lufia2ac: ability to swap party members mid-run and option to gain EXP while inactive (#2800) 2024-04-09 00:33:34 +02:00
Nicholas Saylor 569c37cb8e
Core, Webhost, Docs: Replace all usages of player settings (#3067)
* Replace all usages of player settings

* Fixed line break error

* Attempt to fix line break again

* Finally figure out what Pycharm did to this file

* Pycharm search failed me

* Remove duplicate s

* Update ArchipIdle

* Revert random newline changes from Pycharm

* Remove player settings from fstrings and rename --samesettings to --sameoptions

* Finally get PyCharm to not auto-format my commits, randomly inserting the newlines

* Removing player-settings

* Missed one

* Remove final line break error
Co-authored-by: Exempt-Medic <60412657+exempt-medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
2024-04-06 19:25:26 -04:00
Robyn (Reckoner) b296f64d3c
fixing minor typos on options (#3080) 2024-04-06 19:17:48 -04:00
Alchav 8d9bd0135e
LTTP: Fix Bug With Custom Resource Spending (#3105) 2024-04-06 19:53:20 +02:00
Fabian Dill 885fb4aabe LttP: fix fix fake world always applying 2024-04-06 17:40:52 +02:00
CaitSith2 9aeeeb077a
ALttP: Re-mark light/dark world regions after applying plando connections (#2964) 2024-04-01 15:07:56 +02:00
Bryce Wilson 35458380e6
Pokemon Emerald: Fix wonder trade race condition (#2983) 2024-04-01 15:07:11 +02:00
Alchav 4ac1866689
ALTTP: Skull Woods Inverted fix (#2980) 2024-04-01 15:06:31 +02:00
Fabian Dill 4aa03da66e
Factorio: fix attempting to create savegame with not filename safe characters (#2842) 2024-04-01 15:06:02 +02:00
Silvris 24a03bc8b6
KDL3: fix shuffled animals not actually being random (#3060) 2024-04-01 15:02:26 +02:00
Aaron Wagener f813a7005f
The Messenger: update docs formatting and fix outdated info (#3033)
* The Messenger: update docs formatting and fix outdated info

* address review feedback

* 120 chars
2024-03-31 18:11:10 +02:00
LiquidCat64 2a0b7e0def
CV64: A couple of very small docs corrections. (#3057) 2024-03-31 17:55:55 +02:00
Ixrec 03d47e460e
A Short Hike: Clarify installation instructions (#3058)
* Clarify installation instructions

* don't mention 'config' folder since it isn't created until the game starts
2024-03-31 17:55:08 +02:00
Silvris e546c0f7ff
Yoshi's Island: add patch suffix (#3061) 2024-03-31 17:50:31 +02:00
Bryce Wilson 2ec93ba82a
Pokemon Emerald: Fix inconsistent location name (#3065) 2024-03-31 17:48:59 +02:00
Aaron Wagener 4e3d396394
The Messenger: Fix precollected notes not being removed from the itempool (#3066)
* The Messenger: fix precollected notes not being properly removed from pool

* The Messenger: bump required client version
2024-03-31 17:47:11 +02:00
Aaron Wagener b7ac6a4cbd
The Messenger: Fix various portal shuffle issues (#2976)
* put constants in a bit more sensical order

* fix accidental incorrect scoping

* fix plando rules not being respected

* add docstrings for the plando functions

* fix the portal output pools being overwritten

* use shuffle and pop instead of removing by content so plando can go to the same area twice

* move portal pool rebuilding outside mapping creation

* remove plando_connection cleansing since it isn't shared with transition shuffle
2024-03-30 02:14:53 +01:00
Trevor L 9dc708978b
Hylics 2: Fix invalid multiworld data, use `self.random` instead of `self.multiworld.random` (#3001)
* Hylics 2: Fixes

* Rewrite loop
2024-03-29 01:26:58 +01:00
Bryce Wilson 4391d1f4c1
Pokemon Emerald: Fix opponents learning non-randomized TMs (#3025) 2024-03-29 01:05:39 +01:00
black-sliver 5d9d4ed9f1
SoE: update to pyevermizer v0.48.0 (#3050) 2024-03-29 01:01:31 +01:00
Scipio Wright c97215e0e7
TUNIC: Minor refactor of the vanilla_portals function (#3009)
* Remove unused, change an if to an elif

* Remove unused import
2024-03-28 22:23:37 +01:00
Alchav eb66886a90
SC2: Don't Filter Excluded Victory Locations (#3018) 2024-03-28 22:23:01 +01:00
Fabian Dill de860623d1
Core: differentiate between unknown worlds and broken worlds in error message (#2903) 2024-03-28 22:21:56 +01:00
Bryce Wilson 74b2bf5161
Pokemon Emerald: Exclude norman trainer location during norman goal (#3038) 2024-03-28 22:20:55 +01:00
BadMagic100 74ac66b032
Hollow Knight: 0.4.5 doc revamp and default options tweaks (#2982)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-03-28 10:49:19 -05:00
Silvris 80d7ac4164
KDL3: RC1 Fixes and Enhancement (#3022)
* fix cloudy park 4 rule, zero deathlink message

* remove redundant door_shuffle bool

when generic ER gets in, this whole function gets rewritten. So just clean it a little now.

* properly fix deathlink messages, fix fill error

* update docs
2024-03-28 15:41:32 +01:00
Ziktofel 77311719fa
SC2: Fix HERC upgrades (#3044) 2024-03-28 15:38:34 +01:00
Scipio Wright 4d954afd9b
TUNIC: Add link to AP plando guide to connection plando section of game page (#2993) 2024-03-28 09:11:20 -05:00
Nicholas Saylor 17748a4bf1
Launcher, Docs: Update UI and Set-Up Guide to Reference Options (#2950) 2024-03-28 09:00:10 -05:00
t3hf1gm3nt bcf223081f
TLOZ: Fix markdown issue with game info page (#2985) 2024-03-28 08:54:56 -05:00
Exempt-Medic fa93488f3f
Docs: Consistent naming for "connection plando" (#2994) 2024-03-28 08:46:00 -05:00
chandler05 db15dd4bde
A Short Hike: Fix incorrect info in docs (#3016) 2024-03-28 08:45:19 -05:00
PoryGone 01cdb0d761
SMW: Update World Doc for v2.0 Features (#3034)
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
2024-03-28 08:44:23 -05:00
panicbit d0ac2b744e
LADX: fix local and non-local instrument placement (#2987)
* LADX: fix local and non-local instrument placement

* change confusing variable name
2024-03-28 10:11:26 +01:00
Jérémie Bolduc 14f5f0127e
Stardew Valley: Fix potential soft lock with vanilla tools and entrance randomizer + Performance improvement for vanilla tool/skills (#3002)
* fix vanilla tool fishing rod requiring metal bars
fix vanilla skill requiring previous level (it's always the same rule or more restrictive)

* add test to ensure fishing rod need fish shop

* fishing rod should be indexed from 0 like a mentally sane person would do.

* fishing rod 0 isn't real, but it definitely can hurt you.

* reeeeeeeee
2024-03-28 09:42:35 +01:00
Bryce Wilson cf133dde72
Pokemon Emerald: Fix typo (#3020) 2024-03-28 09:32:27 +01:00
Jérémie Bolduc ca18121811
Stardew Valley: Fix generation fail with SVE and entrance rando when Wizard Tower is in place of Sprite Spring (#2970) 2024-03-28 09:27:49 +01:00
agilbert1412 f7b415dab0
Stardew valley: Game version documentation (#2990)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-03-26 11:40:58 -05:00
LiquidCat64 702f006c84
CV64: Change all mentions of "settings" to "options" and fix a broken link (#3015) 2024-03-26 14:31:36 +01:00
Yussur Mustafa Oraji 98ce8f8844
sm64ex: New Options API and WebHost fix (#2979) 2024-03-26 14:29:25 +01:00
Scipio Wright ea47b90367
TUNIC: You can grapple down here without the ladder, neat (#3019) 2024-03-26 14:25:41 +01:00
agilbert1412 bf3856866c
Stardew Valley: presets with some of the new available values for existing settings to make them more accurate (#3014) 2024-03-24 21:53:49 +01:00
Ziktofel 7e904a1c78
SC2: Fix Kerrigan presence resolving when deciding which races should be used (#2978) 2024-03-24 21:51:46 +01:00
Alchav bdd498db23
ALTTP: Fix #2290's crashes (#2973) 2024-03-22 21:36:27 +01:00
PinkSwitch 355223b8f0
Yoshi's Island: Implement New Game (#2141)
Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-03-22 21:35:00 +01:00
NewSoupVi aaa3472d5d
The Witness: Fix seed bleed issue (#3008) 2024-03-22 21:30:51 +01:00
chandler05 96d93c1ae3
A Short Hike: Add option to customize filler coin count (#3004)
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-03-22 21:30:23 +01:00
Star Rauchenberger 44988d430d
Lingo: Add trap weights option (#2837) 2024-03-22 21:28:41 +01:00
Danaël V 11b32f17ab
Docs: replacing "setting" to "option" in world docs (#2622)
* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

* Update contributing.md

Added non-AP World specific information

* Update contributing.md

Fixed broken link

* Some minor touchups

* Update Contributing.md

Draft for version with picture

* Update contributing.md

Small word change

* Minor updates for conciseness, mostly

* Changed all instances of settings to options in info and setup guides

I combed through all world docs and swapped "setting" to "option" when this was refering to yaml options.
I also changed a leftover "setting" in option.py

* Update contributing.md

* Update contributing.md

* Update setup_en.md

Woops I forgot one

* Update Options.py

Reverted changes regarding options.py

* Update worlds/noita/docs/en_Noita.md

Co-authored-by: Scipio Wright <scipiowright@gmail.com>

* Update worlds/sc2wol/docs/en_Starcraft 2 Wings of Liberty.md

revert change waiting for that page to be updated

* Update worlds/witness/docs/setup_en.md

* Update worlds/witness/docs/en_The Witness.md

* Update worlds/soe/docs/multiworld_en.md

Fixed Typo

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/witness/docs/en_The Witness.md

* Update worlds/adventure/docs/en_Adventure.md

* Update worlds/witness/docs/setup_en.md

* Updated Stardew valley to hopefully get rid of the merge conflicts

* Didn't work :dismay:

* Delete worlds/sc2wol/docs/setup_en.md

I think this will fix the merge issue

* Now it should work

* Woops

---------

Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-22 17:46:14 +01:00
Silvris 218cd45844
APProcedurePatch: fix RLE/COPY incorrect sizing (#3006)
* change class variables to instance variables

* Update worlds/Files.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/Files.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* move required_extensions to tuple

* fix missing tuple ellipsis

* fix classvar mixup

* rename tokens to _tokens. use hasattr

* type hint cleanup

* Update Files.py

* check using isinstance instead

* Update Files.py

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-22 09:02:38 +01:00
Star Rauchenberger 40f843f54d
Lingo: Minor game data fixes (#3003) 2024-03-21 17:00:53 +01:00
GodlFire da333fbb0c
Shivers: Adds missing logic rule for skull dial door location (#2997) 2024-03-21 16:52:16 +01:00
NewSoupVi 43084da23c
The Witness: Fix newlines in Witness option tooltips (#2971) 2024-03-21 16:51:29 +01:00
Scipio Wright 14816743fc
TUNIC: Shuffle Ladders option (#2919) 2024-03-21 16:50:07 +01:00
Star Rauchenberger 30a0aa2c85
Lingo: Add item/location groups (#2789) 2024-03-21 16:46:53 +01:00
Silvris f4b7c28a33
APProcedurePatch: hotfix changing class variables to instance variables (#2996)
* change class variables to instance variables

* Update worlds/Files.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* Update worlds/Files.py

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

* move required_extensions to tuple

* fix missing tuple ellipsis

* fix classvar mixup

* rename tokens to _tokens. use hasattr

* type hint cleanup

* Update Files.py

* check using isinstance instead

---------

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-20 23:45:32 +01:00
chandler05 12864f7b24
A Short Hike: Implement New Game (#2577) 2024-03-20 22:44:09 +01:00
LiquidCat64 db02e9d2aa
Castlevania 64: Implement New Game (#2472) 2024-03-20 22:03:25 +01:00
Jérémie Bolduc 32315776ac
Stardew Valley: Fix extended family legendary fishes being locations with fishsanity set to exclude legendary (#2967) 2024-03-20 21:57:45 +01:00
Magnemania e9620bea77
SM64: Goal Logic and Hint Bugfixes (#2886) 2024-03-20 21:56:00 +01:00
TheLX5 fcaaa197a1
SMW: Fixes for Bowser being defeatable on Egg Hunt and CI2 DC room access (#2981) 2024-03-20 13:56:19 +01:00
TheLX5 8f7b63a787
SMW: Blocksanity logic fixes (#2988) 2024-03-20 13:56:04 +01:00
Scipio Wright 6f64bb9869
Noita: Remove newline from option description so it doesn't look bad on webhost (#2969) 2024-03-20 13:46:31 +01:00
Bryce Wilson d0a9d0e2d1
Pokemon Emerald: Bump required client version (#2963) 2024-03-20 13:43:13 +01:00
Silvris 94650a02de
Core: implement APProcedurePatch and APTokenMixin (#2536)
* initial work on procedure patch

* more flexibility

load default procedure for version 5 patches
add args for procedure
add default extension for tokens and bsdiff
allow specifying additional required extensions for generation

* pushing current changes to go fix tloz bug

* move tokens into a separate inheritable class

* forgot the commit to remove token from ProcedurePatch

* further cleaning from bad commit

* start on docstrings

* further work on docstrings and typing

* improve docstrings

* fix incorrect docstring

* cleanup

* clean defaults and docstring

* define interface that has only the bare minimum required
for `Patch.create_rom_file`

* change to dictionary.get

* remove unnecessary if statement

* update to explicitly check for procedure, restore compatible version and manual override

* Update Files.py

* remove struct uses

* ensure returning bytes, add token type checking

* Apply suggestions from code review

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* pep8

---------

Co-authored-by: beauxq <beauxq@yahoo.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
2024-03-19 23:08:29 +01:00
PoryGone 8a8263fa61
SMW: Increment Required Client Version (#2962) 2024-03-15 18:02:25 +01:00
NewSoupVi 9efc7bae40
The Witness: Add junk hint for Zork: Grand Inquisitor (#2961) 2024-03-15 17:54:21 +01:00
Scipio Wright e6198585c8
TUNIC: Implement support for connection plando (#2864) 2024-03-15 17:52:05 +01:00
Nicholas Brochu 2a8784ef72
Zork Grand Inquisitor: Implement New Game (#2539)
Adds Archipelago support for Zork Grand Inquisitor, the 1997 point-and-click PC adventure game.

The client (based on `CommonClient`), on top of its regular Archipelago duties, fully handles the randomization of the game and the monitoring / modification of the game state. No game modding needed at all; the player is ready to play an Archipelago seed if they can play the vanilla game through ScummVM.

The "reverse engineering" (there's likely a better term for this...) of the game is my own original work and I included an MIT license at the root of my world directory.

A PopTracker pack was also created to help people learn the game: https://github.com/SerpentAI/ZorkGrandInquisitorAPTracker
2024-03-15 17:35:37 +01:00
Ziktofel e0e9fdd86a
SC2: Multi-campaign (#2954)
Adds HotS, LotV and NCO campaigns to SC2 game.
The world's name has changed to reflect that (it's not only Wings of Liberty now)
The client was patched in a way that can still join to games generated prior this change
---------

Co-authored-by: Magnemania <magnemight@gmail.com>
Co-authored-by: EnvyDragon <138727357+EnvyDragon@users.noreply.github.com>
Co-authored-by: Matthew <matthew.marinets@gmail.com>
Co-authored-by: hopop201 <benjy.hopop201@gmail.com>
Co-authored-by: Salzkorn <salzkitty@gmail.com>
Co-authored-by: genderdruid <pallyoffail@gmail.com>
Co-authored-by: MadiMadsen <137329235+MadiMadsen@users.noreply.github.com>
Co-authored-by: neocerber <neocerber@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
2024-03-15 17:33:03 +01:00
agilbert1412 ed9cbfecb9
Stardew Valley: Added a Great Combat requirement to an entrance that could block its own key (#2959) 2024-03-15 17:31:01 +01:00
espeon65536 d1ef198566
OoT: Entrance Spoiler Fixes (#2500) 2024-03-15 08:05:44 -05:00
NewSoupVi 1324bccc89
The Witness: Add newly submitted junk hints (#2949) 2024-03-15 14:00:10 +01:00
PoryGone cafacfe754
SA2B: Add CHANGELOG.md (#2945) 2024-03-15 07:58:20 -05:00
PoryGone 2e8a84121e
DKC3: Add CHANGELOG.md (#2946) 2024-03-15 07:57:43 -05:00
PoryGone 0342c1e09d
Celeste 64: Add CHANGELOG.md (#2948) 2024-03-15 07:57:05 -05:00
PoryGone f330e5835c
SMW: Add CHANGELOG.md (#2947) 2024-03-15 07:56:12 -05:00
Silent 329a2f9175
TUNIC: Updated display name for a few options (#2953) 2024-03-15 13:53:41 +01:00
agilbert1412 52e65e208e
Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00
Star Rauchenberger afe7aea536
Lingo: Pre-compile datafile to improve loading time (#2829) 2024-03-15 09:26:00 +01:00
Doug Hoskisson e534abeab0
Core: add layer for patches that don't use `Patch.py` (#2889)
* Core: add layer for patches that don't use `Patch.py`

* bump container version

* APAutoPatchInterface name

* mystic quest change

* OoT and Adventure changes

* missed name in docstring

* container version compatibility
2024-03-14 22:29:29 +01:00
Bryce Wilson fa233b2583
Pokemon Emerald: v2 Update (#2918) 2024-03-14 12:37:10 +01:00
Silvris 3e3965272d
KDL3: Ensure all abilities accessible on non-minimal (#2929) 2024-03-13 21:05:38 +01:00
qwint 72e6383cc7
HK: Removes Vanilla Items from ItemPool and Uses Grimmchild1 when relevant (#2898) 2024-03-13 06:45:43 -05:00
Alchav 1705213353
FFMQ: Update Map Shuffle Seed description (#2658)
* Update Map Shuffle Seed description

* Update worlds/ffmq/Options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-03-12 23:21:58 +01:00
Kory Dondzila d953927b3a
Shivers: Renaming for clarity and consistency (#2869)
* Moves plaque location to front for better tracker referencing.

* Tiki should be Shaman.

* Hanging should be Gallows.

* Merrick spelling.

* Clarity change.
2024-03-12 23:17:18 +01:00
Silvris fb9ef19c15
Core: add list/dict merging feature to triggers (#2793)
* proof of concept

* add dict support, block top/game level merge

* prevent key error when option being merged is new

* update triggers guide

* Add documentation about add/remove/replace

* move to trailing name instead of proper tag

* update docs

* confirm types

* Update Utils.py

* Update Generate.py

* pep8

* move to + syntax

* forgot to support sets

* specify received type of type error

* Update Generate.py

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>

* Apply suggestion from review

* add test for update weights

* move test to new test case

* Apply suggestions from code review

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>

---------

Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
2024-03-12 22:08:12 +01:00
Doug Hoskisson 03d403ff51
Core: typing for `Option.default` and a few other ClassVars (#2899)
* Core: typing for `Option.default` and a few other `Option` class variables

This is a replacement for https://github.com/ArchipelagoMW/Archipelago/pull/2173

You can read discussion there for issues we found for why we can't have more specific typing on `default`

instead of setting a default in `Option` (where we don't know the type), we check in the metaclass to make sure they have a default.

* NumericOption doesn't need the type annotation that brings out the mypy bug

* SoE default ClassVar
2024-03-12 22:03:57 +01:00
PoryGone f8d5fe0e1e
SMW: v2.0 Content Update (#2762)
Changelog:

Features:
- New optional Location Checks
  - 3-Up Moons
  - Hidden 1-Ups
  - Bonus Blocks
  - Blocksanity
    - All blocks that contain coins or items are included, with the exception of:
      - Blocks in Top Secret Area & Front Door/Bowser Castle
      - Blocks that are unreachable without glitches/unreasonable movement
- New Items
  - Special Zone Clear
  - New Filler Items
    - 1 Coin
    - 5 Coins
    - 10 Coins
    - 50 Coins
  - New Trap Items
    - Reverse Trap
    - Thwimp Trap
- SFX Shuffle
- Palette Shuffle Overhaul
  - New Curated Palette can now be used for the Overworld and Level Palette Shuffle options
  - Foreground and Background Shuffle options have been merged into a single setting
- Max possible Yoshi Egg value is 255
  - UI in-game is updated to handle 3-digits
  - New `Display Received Item Popups` option: `progression_minus_yoshi_eggs`

Quality of Life:
- In-Game Indicators are now displayed on the map screen for location checks and received items
- In-level sprites are displayed upon receiving certain items
- The Camera Scroll unlocking is now only enabled on levels where it needs to be
- SMW can now handle receiving more than 255 items
- Significant World Code cleanup
  - New Options API
  - Removal of `world: MultiWorld` across the world
- The PopTracker pack now has tabs for every level/sublevel, and can automatically swap tabs while playing if connected to the server

Bug Fixes:
- Several logic tweaks/fixes

"Major credit to @TheLX5 for being the driving force for almost all of this update. We've been collaborating on design and polish of the features for the last few months, but all of the heavy lifting was all @TheLX5."
2024-03-12 22:00:13 +01:00
NewSoupVi 4bf676e588
The Witness: Obelisk Keys (#2805) 2024-03-12 20:04:13 +01:00
NewSoupVi 30ad2aa4a8
The Witness: Don't unnecessarily break people's 0.4.4 yamls (#2940) 2024-03-12 14:51:10 +01:00
Aaron Wagener 51243abea1
Docs: improve AutoWorld method docstrings (#2509)
* clarify some autoworld docstrings

* revert accidental change
2024-03-12 09:27:41 +01:00
Aaron Wagener 6d3f7865ff
The Messenger: fix items accessibility reachability bug due to new rules (#2937) 2024-03-12 00:55:28 +01:00
JaredWeakStrike a7384b4b63
KH2: Update all instances of multiworld.option_name to option.option_name (#2634)
* update the multiworld to options

* Update worlds/kh2/Rules.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* does this work

* namine sketches

* wrong branch :)

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
2024-03-12 00:52:16 +01:00
CubeSoldier 3d56f3c096
Docs: Added snes9x-nwa as recommended emulator to the setup guides for SNES games (#1778)
* Added snes9x-nwa as recommended emulator to the setup guides

* Removed snes9x-nwa from the setup guides of DKC3 and SMW

* Update worlds/alttp/docs/multiworld_en.md

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>

* Removed duplicate text
Minor grammar and spelling fixes

* Unified required software for SM, SMZ3 and SoE with ALTTP

* Added instructions for usage of BSNES-Plus for ALTTP, SM and SMZ3

---------

Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
2024-03-12 00:42:56 +01:00
Silvris d3019421de
KDL3: fix invalid inno_setup components and deathlink messages (#2922)
* remove component checking

* fix missing deathlink messages

* move reads under deathlink check
2024-03-11 23:26:21 +01:00
Aaron Wagener d20d09e682
The Messenger: content update (#2823)
* map option objects to a `World.options` dict

* convert RoR2 to options dict system for testing

* add temp behavior for lttp with notes

* copy/paste bad

* convert `set_default_common_options` to a namespace property

* reorganize test call order

* have fill_restrictive use the new options system

* update world api

* update soe tests

* fix world api

* core: auto initialize a dataclass on the World class with the option results

* core: auto initialize a dataclass on the World class with the option results: small tying improvement

* add `as_dict` method to the options dataclass

* fix namespace issues with tests

* have current option updates use `.value` instead of changing the option

* update ror2 to use the new options system again

* revert the junk pool dict since it's cased differently

* fix begin_with_loop typo

* write new and old options to spoiler

* change factorio option behavior back

* fix comparisons

* move common and per_game_common options to new system

* core: automatically create missing options_dataclass from legacy option_definitions

* remove spoiler special casing and add back the Factorio option changing but in new system

* give ArchipIDLE the default options_dataclass so its options get generated and spoilered properly

* reimplement `inspect.get_annotations`

* move option info generation for webhost to new system

* need to include Common and PerGame common since __annotations__ doesn't include super

* use get_type_hints for the options dictionary

* typing.get_type_hints returns the bases too.

* forgot to sweep through generate

* sweep through all the tests

* swap to a metaclass property

* move remaining usages from get_type_hints to metaclass property

* move remaining usages from __annotations__ to metaclass property

* move remaining usages from legacy dictionaries to metaclass property

* remove legacy dictionaries

* cache the metaclass property

* clarify inheritance in world api

* move the messenger to new options system

* add an assert for my dumb

* update the doc

* rename o to options

* missed a spot

* update new messenger options

* comment spacing

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* fix tests

* fix missing import

* make the documentation definition more accurate

* use options system for loc creation

* type cast MessengerWorld

* fix typo and use quotes for cast

* LTTP: set random seed in tests

* ArchipIdle: remove change here as it's default on AutoWorld

* Stardew: Need to set state because `set_default_common_options` used to

* The Messenger: update shop rando and helpers to new system; optimize imports

* Add a kwarg to `as_dict` to do the casing for you

* RoR2: use new kwarg for less code

* RoR2: revert some accidental reverts

* The Messenger: remove an unnecessary variable

* remove TypeVar that isn't used

* CommonOptions not abstract

* Docs: fix mistake in options api.md

Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>

* create options for item link worlds

* revert accidental doc removals

* Item Links: set default options on group

* Messenger: Limited Movement option first draft

* The Messenger: add automated setup through the launcher

* drop tomllib

* don't uselessly import launcher

* The Messenger: fix missing goal requirement for power seal hunt

* make hard mode goal harder

* make fire seal a bit more lenient

* have limited movement force minimal accessibility

* add an early meditation option

* clean up precollected notes tests a bit

* add linux support

* add steam deck support

* await monokickstart

* minor styling cleanup

* more minor styling cleanup

* Initial implementation of Generic ER

* Move ERType to Entrance.Type, fix typing imports

* updates based on testing (read: flailing)

* Updates from feedback

* Various bug fixes in ERCollectionState

* Use deque instead of queue.Queue

* Allow partial entrances in collection state earlier, doc improvements

* Prevent early loops in region graph, improve reusability of ER stage code

* Typos, grammar, PEP8, and style "fixes"

* use RuntimeError instead of bare Exceptions

* return tuples from connect since it's slightly faster for our purposes

* move the shuffle to the beginning of find_pairing

* do er_state placements within pairing lookups to remove code duplication

* requested adjustments

* Add some temporary performance logging

* Use CollectionState to track available exits and placed regions

* remove seal shuffle option

* some cleanup stuff

* portal rando progress

* pre-emptive region creation

* seals need to be in the datapackage

* put mega shards in old order

* fix typos and make it actually work

* fix more missed connections and add portal events

* fix all the portal rando code

* finish initial logic implementation

* remove/comment out debug stuff

* does not actually support plando yet

* typos and fix a crash when 3 available portals was selected

* finish initial logic for all connections and remove/rename as necessary

* fix typos and add some more leniency

* move item classification determination to its own method rather than split between two spots

* super complicated solution for handling installing the alpha builds

* fix logic bugs and add a test

* implement logic to shuffle the cutscene portals even though it's probably not possible

* just use the one list

* fix some issues with the mod checking/downloading

* Core: have webhost slot name links go through the launcher so that components can use them

* add uri support to the launcher component function

* generate output file under specific conditions

* cleanup connections.py

* set topology_present to true when portals are shuffled

* add requirement for ghost pit loc since it's pretty hard without movement

* bring hard logic back

* misc cleanup

* fix asset grabbing of latest version

* implement ER

* just use the entrances for the spoiler instead of manipulating the cache

* remove test defaults

* remove excessive comprehension

* cleanup and cater data for the client

* add elemental skylands to the shuffle pools

* initial attempts at hint text

* use network items for offline seeds

* change around the offline seed data again

* move er after portal shuffle and ensure a minimal sphere 1

* Add a method to automatically disconnect entrances in a coupled-compliant way

 Update docs and cleanup todos

* Make find_placeable_exits deterministic by sorting blocked_connections set

* add more ER transitions

* fix spoiler output of portal warps

* add path to hint_data

* rename entrance to tot to be a bit clearer

* cleanup imports and update description for hard logic

* cleanup for PR to main

* missed a spot

* cleanup monokickstart

* add location_name_groups

* update docs for new setup

* client can reconnect on its own now, no need for a button.

* fix mod download link grabbing the wrong assets

* cleanup mod pulling a bit and display version it's trying to update to

* plando support

* comment out broken steam deck support

* supports plando

* satisfy flake for currently unused file

* fix the items accessibility test

* review comments

* add searing crags portal to starting portals when disabled like option says

* address sliver comments

* rip out currently unused transition shuffle

* add aerobatics warrior requirement to fire seal

---------

Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: Sean Dempsey <dempsey.sean@outlook.com>
Co-authored-by: qwint <qwint.42@gmail.com>
2024-03-11 23:23:41 +01:00